Detecting and Adapting to Novelty in Games
Not on the map. Why?
Abstract (arXiv)
Open-world novelty occurs when the rules of an environment can change abruptly, such as when a game player encounters "house rules". To address open-world novelty, game playing agents must be able to detect when novelty is injected, and to quickly adapt to the new rules. We propose a model-based reinforcement learning approach where game state and rules are represented as knowledge graphs. The knowledge graph representation of the state and rules allows novelty to be detected as changes in the knowledge graph, assists with the training of deep reinforcement learners, and enables imagination-based re-training where the agent uses the knowledge graph to perform look-ahead.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 11 of its 19 references that are in the map. First posted on arXiv 4 Jun 2021.
Builds on
11 of 19 references.
References · 11
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
- 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 260
- 2020Learning to Simulate Dynamic Environments with GameGANcited by 86
- 2020Graph Constrained Reinforcement Learning for Natural Language Action Spacescited by 80
- 2018Relational Deep Reinforcement Learningcited by 72
- 2018Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learningcited by 53
- 2018Relational Forward Models for Multi-Agent Learningcited by 21
- 2019Learning to Predict Without Looking Ahead: World Models Without Forward Predictioncited by 15
- 2020Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chesscited by 15
Built on by
Citing papers per year: 2021: 1; 2022: 1; 2023: 3; 2024: 1; 2025: 0; 2026: 1.
7 papers.
- 2022NovGrid: A Flexible Grid World for Evaluating Agent Response to Noveltycited by 14
- 2023Neuro-Symbolic World Models for Adapting to Open World Noveltycited by 14
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2023NovPhy: A Testbed for Physical Reasoning in Open-world Environmentscited by 2
- 2021The Difficulty of Novelty Detection in Open-World Physical Domains: An Application to Angry Birdscited by 1
- 2023Methods and Mechanisms for Interactive Novelty Handling in Adversarial Environmentscited by 0
- 2026Position: AI Is Not Ready for Strategic Conflictscited by 0
- 2026Position: AI Is Not Ready for Strategic Conflicts31 Jul 2026
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2023NovPhy: A Testbed for Physical Reasoning in Open-world Environments3 Mar 2023
- 2023Methods and Mechanisms for Interactive Novelty Handling in Adversarial Environments28 Feb 2023
- 2023Neuro-Symbolic World Models for Adapting to Open World Novelty16 Jan 2023
- 2022NovGrid: A Flexible Grid World for Evaluating Agent Response to Novelty23 Mar 2022
- 2021The Difficulty of Novelty Detection in Open-World Physical Domains: An Application to Angry Birds16 Jun 2021