Learning Natural Language Generation from Scratch
Not on the map. Why?
Abstract (arXiv)
This paper introduces TRUncated ReinForcement Learning for Language (TrufLL), an original ap-proach to train conditional language models from scratch by only using reinforcement learning (RL). AsRL methods unsuccessfully scale to large action spaces, we dynamically truncate the vocabulary spaceusing a generic language model. TrufLL thus enables to train a language agent by solely interacting withits environment without any task-specific prior knowledge; it is only guided with a task-agnostic languagemodel. Interestingly, this approach avoids the dependency to labelled datasets and inherently reduces pre-trained policy flaws such as language or exposure biases. We evaluate TrufLL on two visual questiongeneration tasks, for which we report positive results over performance and language metrics, which wethen corroborate with a human evaluation. To our knowledge, it is the first approach that successfullylearns a language generation policy (almost) from scratch.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 53 of its 68 references that are in the map. First posted on arXiv 20 Sep 2021.
Builds on
53 of 68 references.
References · 53
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2020Language Models are Few-Shot Learnerscited by 32,199
- 2014Microsoft COCO: Common Objects in Contextcited by 17,498
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,617
- 2014Neural Machine Translation by Jointly Learning to Align and Translatecited by 4,530
- 2019The Curious Case of Neural Text Degenerationcited by 2,881
- 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,708
- 2020Learning to summarize from human feedbackcited by 2,562
- 2016Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answeringcited by 2,498
- 2014CIDEr: Consensus-based Image Description Evaluationcited by 2,027
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
38 more
- 2016CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoningcited by 1,445
- 2015A Diversity-Promoting Objective Function for Neural Conversation Modelscited by 1,068
- 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
- 2015Scheduled Sampling for Sequence Prediction with Recurrent Neural Networkscited by 779
- 2015Sequence Level Training with Recurrent Neural Networkscited by 568
- 2016Self-critical Sequence Training for Image Captioningcited by 544
- 2016Visual Dialogcited by 377
- 2016Deep Reinforcement Learning for Dialogue Generationcited by 286
- 2019Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialogcited by 283
- 201912-in-1: Multi-Task Vision and Language Representation Learningcited by 278
- 2019Stabilizing Transformers for Reinforcement Learningcited by 262
- 2017Deal or No Deal? End-to-End Learning for Negotiation Dialoguescited by 202
- 2020Recall and Learn: Fine-tuning Deep Pretrained Language Models with Less Forgettingcited by 169
- 2019To Tune or Not to Tune? Adapting Pretrained Representations to Diverse Taskscited by 167
- 2015Deep Reinforcement Learning in Large Discrete Action Spacescited by 158
- 2016An Actor-Critic Algorithm for Sequence Predictioncited by 158
- 2016GuessWhat?! Visual object discovery through multi-modal dialoguecited by 112
- 2020Keep CALM and Explore: Language Models for Action Generation in Text-based Gamescited by 108
- 2016Sequence Tutor: Conservative Fine-Tuning of Sequence Generation Models with KL-controlcited by 100
- 2020Trading Off Diversity and Quality in Natural Language Generationcited by 94
- 2020Human-centric Dialog Training via Offline Reinforcement Learningcited by 92
- 2015Deep Reinforcement Learning with a Natural Language Action Spacecited by 88
- 2019On the Weaknesses of Reinforcement Learning for Neural Machine Translationcited by 82
- 2018Learn What Not to Learn: Action Elimination with Deep Reinforcement Learningcited by 77
- 2019Learning Action Representations for Reinforcement Learningcited by 75
- 2015Language Understanding for Text-based Games Using Deep Reinforcement Learningcited by 70
- 2020Multi-agent Communication meets Natural Language: Synergies between Functional and Structural Language Learningcited by 65
- 2019CLOSURE: Assessing Systematic Generalization of CLEVR Modelscited by 63
- 2017Adversarial Feature Matching for Text Generationcited by 58
- 2020Countering Language Drift with Seeded Iterated Learningcited by 57
- 2016Generating Natural Questions About an Imagecited by 56
- 2018Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learningcited by 53
- 2019CLEVR-Dialog: A Diagnostic Dataset for Multi-Round Reasoning in Visual Dialogcited by 43
- 2019The Natural Language of Actionscited by 28
- 2019Hierarchical Reinforcement Learning for Open-Domain Dialogcited by 27
- 2020Contextual Temperature for Language Modelingcited by 25
- 2017End-to-end optimization of goal-driven and visually grounded dialogue systemscited by 17
- 2018Heated-Up Softmax Embeddingcited by 15
50 most cited of 53 All 53 (JSON)
Built on by
Citing papers per year: 2022: 1; 2023: 1.
2 papers.