VirtualPose: Learning Generalizable 3D Human Pose Models from Virtual Data
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Abstract (arXiv)
While monocular 3D pose estimation seems to have achieved very accurate results on the public datasets, their generalization ability is largely overlooked. In this work, we perform a systematic evaluation of the existing methods and find that they get notably larger errors when tested on different cameras, human poses and appearance. To address the problem, we introduce VirtualPose, a two-stage learning framework to exploit the hidden "free lunch" specific to this task, i.e. generating infinite number of poses and cameras for training models at no cost. To that end, the first stage transforms images to abstract geometry representations (AGR), and then the second maps them to 3D poses. It addresses the generalization issue from two aspects: (1) the first stage can be trained on diverse 2D datasets to reduce the risk of over-fitting to limited appearance; (2) the second stage can be trained on diverse AGR synthesized from a large number of virtual cameras and poses. It outperforms the SOTA methods without using any paired images and 3D poses from the benchmarks, which paves the way for practical applications. Code is available at https://github.com/wkom/VirtualPose.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 37 of its 50 references that are in the map. First posted on arXiv 20 Jul 2022.
Builds on
37 of 50 references.
References · 37
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25 more
- 2019Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Imagecited by 131
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Built on by
Citing papers per year: 2022: 2; 2023: 3; 2024: 3; 2025: 1; 2026: 1.
10 papers.
- 20233D Human Mesh Estimation from Virtual Markerscited by 44
- 2022PLIKS: A Pseudo-Linear Inverse Kinematic Solver for 3D Human Body Estimationcited by 18
- 2023Towards Robust and Smooth 3D Multi-Person Pose Estimation from Monocular Videos in the Wildcited by 11
- 2022Progressive Multi-view Human Mesh Recovery with Self-Supervisioncited by 9
- 2023ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learningcited by 9
- 2024Reconstructing Close Human Interactions from Multiple Viewscited by 7
- 2024Utilizing Uncertainty in 2D Pose Detectors for Probabilistic 3D Human Mesh Recoverycited by 4
- 2024Exploring the Impact of Synthetic Data for Aerial-view Human Detectioncited by 3
- 2026MuPPet: Multi-person 2D-to-3D Pose Liftingcited by 2
- 2025Systematic Comparison of Projection Methods for Monocular 3D Human Pose Estimation on Fisheye Imagescited by 1
- 2026MuPPet: Multi-person 2D-to-3D Pose Lifting8 Apr 2026
- 2025Systematic Comparison of Projection Methods for Monocular 3D Human Pose Estimation on Fisheye Images24 Jun 2025
- 2024Utilizing Uncertainty in 2D Pose Detectors for Probabilistic 3D Human Mesh Recovery25 Nov 2024
- 2024Exploring the Impact of Synthetic Data for Aerial-view Human Detection24 May 2024
- 2024Reconstructing Close Human Interactions from Multiple Views29 Jan 2024
- 2023Towards Robust and Smooth 3D Multi-Person Pose Estimation from Monocular Videos in the Wild15 Sep 2023
- 2023ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning3 Jul 2023
- 20233D Human Mesh Estimation from Virtual Markers21 Mar 2023
- 2022Progressive Multi-view Human Mesh Recovery with Self-Supervision10 Dec 2022
- 2022PLIKS: A Pseudo-Linear Inverse Kinematic Solver for 3D Human Body Estimation21 Nov 2022