mlsanityData to 7 Oct 2026

Dynamic Graph Reasoning for Multi-person 3D Pose Estimation

arXiv 2207.11341 ↗First posted 22 Jul 2022cs.CVcited by 9

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Abstract (arXiv)

Multi-person 3D pose estimation is a challenging task because of occlusion and depth ambiguity, especially in the cases of crowd scenes. To solve these problems, most existing methods explore modeling body context cues by enhancing feature representation with graph neural networks or adding structural constraints. However, these methods are not robust for their single-root formulation that decoding 3D poses from a root node with a pre-defined graph. In this paper, we propose GR-M3D, which models the Multi-person 3D pose estimation with dynamic Graph Reasoning. The decoding graph in GR-M3D is predicted instead of pre-defined. In particular, It firstly generates several data maps and enhances them with a scale and depth aware refinement module (SDAR). Then multiple root keypoints and dense decoding paths for each person are estimated from these data maps. Based on them, dynamic decoding graphs are built by assigning path weights to the decoding paths, while the path weights are inferred from those enhanced data maps. And this process is named dynamic graph reasoning (DGR). Finally, the 3D poses are decoded according to dynamic decoding graphs for each detected person. GR-M3D can adjust the structure of the decoding graph implicitly by adopting soft path weights according to input data, which makes the decoding graphs be adaptive to different input persons to the best extent and more capable of handling occlusion and depth ambiguity than previous methods. We empirically show that the proposed bottom-up approach even outperforms top-down methods and achieves state-of-the-art results on three 3D pose datasets.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 42 of its 55 references that are in the map. First posted on arXiv 22 Jul 2022.

Builds on

42 of 55 references.

References · 42

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30 more
  1. 2017Cascaded Pyramid Network for Multi-Person Pose Estimationcited by 341
  2. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  3. 2017Integral Human Pose Regressioncited by 255
  4. 2016Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Posecited by 220
  5. 2018CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmarkcited by 214
  6. 2019Semantic Graph Convolutional Networks for 3D Human Pose Regressioncited by 204
  7. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
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  14. 2020SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approachcited by 94
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  24. 2020HMOR: Hierarchical Multi-Person Ordinal Relations for Monocular Multi-Person 3D Pose Estimationcited by 44
  25. 2021Context Modeling in 3D Human Pose Estimation: A Unified Perspectivecited by 37
  26. 2020Compressed Volumetric Heatmaps for Multi-Person 3D Pose Estimationcited by 36
  27. 2017Generating Multiple Diverse Hypotheses for Human 3D Pose Consistent with 2D Joint Detectionscited by 30
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  29. 2019Multi-Person 3D Human Pose Estimation from Monocular Imagescited by 19
  30. 2021Monocular 3D Multi-Person Pose Estimation by Integrating Top-Down and Bottom-Up Networkscited by 16

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 3; 2024: 3; 2025: 1; 2026: 1.

9 papers.