P2ANet: A Dataset and Benchmark for Dense Action Detection from Table Tennis Match Broadcasting Videos
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Abstract (arXiv)
While deep learning has been widely used for video analytics, such as video classification and action detection, dense action detection with fast-moving subjects from sports videos is still challenging. In this work, we release yet another sports video benchmark TheName for emphunderlinePing emphunderlinePong-emphunderlineAction detection, which consists of 2,721 video clips collected from the broadcasting videos of professional table tennis matches in World Table Tennis Championships and Olympiads. We work with a crew of table tennis professionals and referees on a specially designed annotation toolbox to obtain fine-grained action labels (in 14 classes) for every ping-pong action that appeared in the dataset, and formulate two sets of action detection problems -- action localization and action recognition. We evaluate a number of commonly-seen action recognition (e.g., TSM, TSN, Video SwinTransformer, and Slowfast) and action localization models (e.g., BSN, BSN++, BMN, TCANet), using TheName for both problems, under various settings. These models can only achieve 48% area under the AR-AN curve for localization and 82% top-one accuracy for recognition since the ping-pong actions are dense with fast-moving subjects but broadcasting videos are with only 25 FPS. The results confirm that TheName is still a challenging task and can be used as a special benchmark for dense action detection from videos.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 44 of its 76 references that are in the map. First posted on arXiv 26 Jul 2022.
Builds on
44 of 76 references.
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32 more
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Built on by
Citing papers per year: 2023: 1; 2024: 0; 2025: 2; 2026: 2.
5 papers.
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
- 2025F3Set: Towards Analyzing Fast, Frequent, and Fine-grained Events from Videoscited by 7
- 2025Deep Learning for Sports Video Event Detection: Tasks, Datasets, Methods, and Challengescited by 3
- 2026TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videoscited by 1
- 2026From Skeletons to Pixels: Few-Shot Precise Event Spotting via Representation and Prediction Distillationcited by 0
- 2026TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos2 May 2026
- 2026From Skeletons to Pixels: Few-Shot Precise Event Spotting via Representation and Prediction Distillation21 Apr 2026
- 2025Deep Learning for Sports Video Event Detection: Tasks, Datasets, Methods, and Challenges6 May 2025
- 2025F3Set: Towards Analyzing Fast, Frequent, and Fine-grained Events from Videos11 Apr 2025
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision7 Jul 2023