Group Activity Recognition in Basketball Tracking Data -- Neural Embeddings in Team Sports (NETS)
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Abstract (arXiv)
Like many team sports, basketball involves two groups of players who engage in collaborative and adversarial activities to win a game. Players and teams are executing various complex strategies to gain an advantage over their opponents. Defining, identifying, and analyzing different types of activities is an important task in sports analytics, as it can lead to better strategies and decisions by the players and coaching staff. The objective of this paper is to automatically recognize basketball group activities from tracking data representing locations of players and the ball during a game. We propose a novel deep learning approach for group activity recognition (GAR) in team sports called NETS. To efficiently model the player relations in team sports, we combined a Transformer-based architecture with LSTM embedding, and a team-wise pooling layer to recognize the group activity. Training such a neural network generally requires a large amount of annotated data, which incurs high labeling cost. To address scarcity of manual labels, we generate weak-labels and pretrain the neural network on a self-supervised trajectory prediction task. We used a large tracking data set from 632 NBA games to evaluate our approach. The results show that NETS is capable of learning group activities with high accuracy, and that self- and weak-supervised training in NETS have a positive impact on GAR accuracy.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 26 of its 45 references that are in the map. First posted on arXiv 31 Aug 2022.
Builds on
26 of 45 references.
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Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 2.
5 papers.
- 2023Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensorscited by 11
- 2025Pixels or Positions? Benchmarking Modalities in Group Activity Recognitioncited by 2
- 2024SportsNGEN: Sustained Generation of Realistic Multi-player Sports Gameplaycited by 0
- 2024Swarm Characteristics Classification Using Neural Networkscited by 0
- 2025Beyond the Individual: Introducing Group Intention Forecasting with SHOT Datasetcited by 0
- 2025Pixels or Positions? Benchmarking Modalities in Group Activity Recognition16 Nov 2025
- 2025Beyond the Individual: Introducing Group Intention Forecasting with SHOT Dataset25 Sep 2025
- 2024Swarm Characteristics Classification Using Neural Networks28 Mar 2024
- 2024SportsNGEN: Sustained Generation of Realistic Multi-player Sports Gameplay10 Feb 2024
- 2023Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensors22 May 2023