PhySGA: A Physics-Space Grounded Agentic Framework for Generalizable and Interactive 3D Composition
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
3D object composition is pivotal to digital content creation and robot simulation, while also serving as a critical testbed for physical intelligence in foundation models. Previous methods either leverage large language models to directly predict object coordinates, or utilize generative diffusion priors to synthesize composite images for visual alignment, both of which rely on static priors in digital spaces. However, these methods consistently struggle with complex compositions such as precise hanging, gravity-driven settling and hidden containment, as these tasks require interactive construction processes involving global planning, fine-grained alignment, and physical simulation. To address these challenges, we propose PhySGA, a Physics-Space Grounded Agentic Framework for 3D composition via agent exploration and physical simulation, enabling the universal interactive assembly of rigid, articulated, and deformable objects. Directly applying vanilla LLMs or VLMs to this task proves insufficient, as current models inherently lack grounded physical understanding and interactive construction experience. To overcome this limitation, we design a collaborative feedforward-feedback architecture: an Assembly Agent focuses on geometric and kinematic reasoning for global step planning and coarse adjustment, while a Critic Agent reasons over contact dynamics for simulator state diagnosis and fine-grained closed-loop correction. Furthermore, Action Routers map semantic planning and analysis onto executable physical primitives within the simulator, while a task-specific Self-Evolving Skill Library distills historical trial-and-error feedback into reusable experiences, boosting success rates and minimizing exploration attempts. Extensive experiments within Isaac Sim demonstrate that PhySGA significantly surpasses existing methods in relation fidelity, physical plausibility, and visual quality.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 44 of its 50 references that are in the map. First posted on arXiv 14 Oct 2026.
Builds on
44 of 50 references.
Closest ancestors · 3
Same direction, newest first
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- 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes9 Feb
- 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent24 Sep
Other references · 41
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