mlsanityData to 7 Oct 2026

Towards Embodied AI with MuscleMimic: Unlocking full-body musculoskeletal motor learning at scale

arXiv 2603.25544 ↗First posted 26 Mar 2026cs.ROcited by 3

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Abstract (arXiv)

Learning motor control for muscle-driven musculoskeletal models is hindered by the computational cost of biomechanically accurate simulation and the scarcity of validated, open full-body models. Here we present MuscleMimic, an open-source framework for scalable motion imitation learning with physiologically realistic, muscle-actuated humanoids. MuscleMimic provides two validated musculoskeletal embodiments - a fixed-root upper-body model (126 muscles) for bimanual manipulation and a full-body model (416 muscles) for locomotion - together with a retargeting pipeline that maps SMPL-format motion capture data onto musculoskeletal structures while preserving kinematic and dynamic consistency. Leveraging massively parallel GPU simulation, the framework achieves order-of-magnitude training speedups over prior CPU-based approaches while maintaining comprehensive collision handling, enabling a single generalist policy to be trained on hundreds of diverse motions within days. The resulting policy faithfully reproduces a broad repertoire of human movements under full muscular control and can be fine-tuned to novel motions within hours. Biomechanical validation against experimental walking and running data demonstrates strong agreement in joint kinematics (mean correlation r = 0.90), while muscle activation analysis reveals both the promise and fundamental challenges of achieving physiological fidelity through kinematic imitation alone. By lowering the computational and data barriers to musculoskeletal simulation, MuscleMimic enables systematic model validation across diverse dynamic movements and broader participation in neuromuscular control research. Code, models, checkpoints, and retargeted datasets are available at: https://github.com/amathislab/musclemimic

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Mar 2026.

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  1. 2025Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics
  2. 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
  3. 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation
  4. 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture
  5. 2026MSK-Bench: Benchmarking Full-Body Musculoskeletal Motor Control Across Tasks, Control Paradigms, and Physiological Metrics ↗
  6. 2024Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotion
  7. 2023LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for Locomotion
  8. 2026WholeBodyWAM: Learning Whole-Body World Action Models with Scalable Motion Priors