MuscleVAE: Model-Based Controllers of Muscle-Actuated Characters
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Abstract (arXiv)
In this paper, we present a simulation and control framework for generating biomechanically plausible motion for muscle-actuated characters. We incorporate a fatigue dynamics model, the 3CC-r model, into the widely-adopted Hill-type muscle model to simulate the development and recovery of fatigue in muscles, which creates a natural evolution of motion style caused by the accumulation of fatigue from prolonged activities. To address the challenging problem of controlling a musculoskeletal system with high degrees of freedom, we propose a novel muscle-space control strategy based on PD control. Our simulation and control framework facilitates the training of a generative model for muscle-based motion control, which we refer to as MuscleVAE. By leveraging the variational autoencoders (VAEs), MuscleVAE is capable of learning a rich and flexible latent representation of skills from a large unstructured motion dataset, encoding not only motion features but also muscle control and fatigue properties. We demonstrate that the MuscleVAE model can be efficiently trained using a model-based approach, resulting in the production of high-fidelity motions and enabling a variety of downstream tasks.
Key facts. Cited by 13 papers in the map (data through 13 Oct 2026). First posted on arXiv 12 Dec 2023.
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Citing papers per year: 2024: 4; 2025: 5; 2026: 4.
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- 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systemscited by 12
- 2024MotionWavelet: Human Motion Prediction via Wavelet Manifold Learningcited by 8
- 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotioncited by 7
- 2026Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flowcited by 5
- 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videoscited by 4
- 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activationscited by 3
- 2025Arnold: A multi-task, multi-embodiment muscle transformer policycited by 2
- 2024ELMO: Enhanced Real-time LiDAR Motion Capture through Upsamplingcited by 1
- 2025Bipedal Balance Control with Whole-body Musculoskeletal Standing and Falling Simulationscited by 1
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversitycited by 1
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Controlcited by 1
- 2025Embodied Learning of Reward for Musculoskeletal Control with Vision Language Modelscited by 0
- 2026TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion29 Sep 2026
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Control26 Apr 2026
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity31 Mar 2026
- 2026Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flow27 Jan 2026
- 2025Embodied Learning of Reward for Musculoskeletal Control with Vision Language Models28 Dec 2025
- 2025Arnold: A multi-task, multi-embodiment muscle transformer policy25 Aug 2025
- 2025Bipedal Balance Control with Whole-body Musculoskeletal Standing and Falling Simulations11 Jun 2025
- 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videos31 Mar 2025
- 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotion18 Mar 2025
- 2024MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning25 Nov 2024
- 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activations31 Oct 2024
- 2024ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling9 Oct 2024
- 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systemscited by 12
- 2026Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flowcited by 5
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversitycited by 1
- 2026TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotioncited by 0
- 2026TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion29 Sep 2026
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity31 Mar 2026
- 2026Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flow27 Jan 2026
- 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systems16 Jul 2024
- 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotioncited by 7
- 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activationscited by 3
- 2025Arnold: A multi-task, multi-embodiment muscle transformer policycited by 2
- 2024ELMO: Enhanced Real-time LiDAR Motion Capture through Upsamplingcited by 1
- 2025Bipedal Balance Control with Whole-body Musculoskeletal Standing and Falling Simulationscited by 1
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Controlcited by 1
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Control26 Apr 2026
- 2025Arnold: A multi-task, multi-embodiment muscle transformer policy25 Aug 2025
- 2025Bipedal Balance Control with Whole-body Musculoskeletal Standing and Falling Simulations11 Jun 2025
- 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotion18 Mar 2025
- 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activations31 Oct 2024
- 2024ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling9 Oct 2024