Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting
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Abstract (arXiv)
3D Gaussian splatting has surpassed neural radiance field methods in novel view synthesis by achieving lower computational costs and real-time high-quality rendering. Although it produces a high-quality rendering with a lot of input views, its performance drops significantly when only a few views are available. In this work, we address this by proposing a depth-aware Gaussian splatting method for few-shot novel view synthesis. We use monocular depth prediction as a prior, along with a scale-invariant depth loss, to constrain the 3D shape under just a few input views. We also model color using lower-order spherical harmonics to avoid overfitting. Further, we observe that removing splats with lower opacity periodically, as performed in the original work, leads to a very sparse point cloud and, hence, a lower-quality rendering. To mitigate this, we retain all the splats, leading to a better reconstruction in a few view settings. Experimental results show that our method outperforms the traditional 3D Gaussian splatting methods by achieving improvements of 10.5% in peak signal-to-noise ratio, 6% in structural similarity index, and 14.1% in perceptual similarity, thereby validating the effectiveness of our approach. The code will be made available at: https://github.com/raja-kumar/depth-aware-3DGS
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 26 of its 38 references that are in the map. First posted on arXiv 14 Oct 2024.
Builds on
26 of 38 references.
References · 26
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Vision Transformers for Dense Predictioncited by 1,789
- 2014Depth Map Prediction from a Single Image using a Multi-Scale Deep Networkcited by 1,264
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
14 more
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2022DFNet: Enhance Absolute Pose Regression with Direct Feature Matchingcited by 82
- 2022NIRVANA: Neural Implicit Representations of Videos with Adaptive Networks and Autoregressive Patch-wise Modelingcited by 50
- 2024HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splattingcited by 33
- 2023Local 3D Editing via 3D Distillation of CLIP Knowledgecited by 20
- 2022DINER: Depth-aware Image-based NEural Radiance fieldscited by 19
- 2023Disjoint Pose and Shape for 3D Face Reconstructioncited by 3
Built on by
Citing papers per year: 2025: 5; 2026: 5.
10 papers.
- 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Priorcited by 10
- 2025DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splattingcited by 5
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splattingcited by 2
- 2026MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstructioncited by 1
- 2026Efficient and High-Quality Depth Estimation via Pixel-Space Diffusion with Linear Attentioncited by 1
- 2025Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistencycited by 0
- 2025UltraGS: Real-Time Physically-Decoupled Gaussian Splatting for Ultrasound Novel View Synthesiscited by 0
- 2026Pi-GS: Sparse-View Gaussian Splatting with Dense π3 Initializationcited by 0
- 2026CrowdGaussian: Reconstructing High-Fidelity 3D Gaussians for Human Crowd from a Single Imagecited by 0
- 2026TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse viewscited by 0
- 2026TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse views7 Sep 2026
- 2026Efficient and High-Quality Depth Estimation via Pixel-Space Diffusion with Linear Attention31 Aug 2026
- 2026MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction12 Jul 2026
- 2026CrowdGaussian: Reconstructing High-Fidelity 3D Gaussians for Human Crowd from a Single Image18 Mar 2026
- 2026Pi-GS: Sparse-View Gaussian Splatting with Dense π3 Initialization3 Feb 2026
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting4 Dec 2025
- 2025UltraGS: Real-Time Physically-Decoupled Gaussian Splatting for Ultrasound Novel View Synthesis11 Nov 2025
- 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior14 Oct 2025
- 2025DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting21 Jul 2025
- 2025Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency25 May 2025