mlsanityData to 7 Oct 2026

FeatureGS: Eigenvalue-Feature Optimization in 3D Gaussian Splatting for Geometrically Accurate and Artifact-Reduced Reconstruction

arXiv 2501.17655 ↗First posted 29 Jan 2025cs.CVcited by 1

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a powerful approach for 3D scene reconstruction using 3D Gaussians. However, neither the centers nor surfaces of the Gaussians are accurately aligned to the object surface, complicating their direct use in point cloud and mesh reconstruction. Additionally, 3DGS typically produces floater artifacts, increasing the number of Gaussians and storage requirements. To address these issues, we present FeatureGS, which incorporates an additional geometric loss term based on an eigenvalue-derived 3D shape feature into the optimization process of 3DGS. The goal is to improve geometric accuracy and enhance properties of planar surfaces with reduced structural entropy in local 3D neighborhoods.We present four alternative formulations for the geometric loss term based on 'planarity' of Gaussians, as well as 'planarity', 'omnivariance', and 'eigenentropy' of Gaussian neighborhoods. We provide quantitative and qualitative evaluations on 15 scenes of the DTU benchmark dataset focusing on following key aspects: Geometric accuracy and artifact-reduction, measured by the Chamfer distance, and memory efficiency, evaluated by the total number of Gaussians. Additionally, rendering quality is monitored by Peak Signal-to-Noise Ratio. FeatureGS achieves a 30 % improvement in geometric accuracy, reduces the number of Gaussians by 90 %, and suppresses floater artifacts, while maintaining comparable photometric rendering quality. The geometric loss with 'planarity' from Gaussians provides the highest geometric accuracy, while 'omnivariance' in Gaussian neighborhoods reduces floater artifacts and number of Gaussians the most. This makes FeatureGS a strong method for geometrically accurate, artifact-reduced and memory-efficient 3D scene reconstruction, enabling the direct use of Gaussian centers for geometric representation.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 16 of its 40 references that are in the map. First posted on arXiv 29 Jan 2025.

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16 of 40 references.

References · 16

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  4. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  5. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  6. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  7. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  8. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  9. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  10. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  11. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  12. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
4 more
  1. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  2. 2024MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densificationcited by 16
  3. 20233D Density-Gradient based Edge Detection on Neural Radiance Fields (NeRFs) for Geometric Reconstructioncited by 4
  4. 2023Density Uncertainty Quantification with NeRF-Ensembles: Impact of Data and Scene Constraintscited by 1

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