Neural Game Engine: Accurate learning of generalizable forward models from pixels
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Abstract (arXiv)
Access to a fast and easily copied forward model of a game is essential for model-based reinforcement learning and for algorithms such as Monte Carlo tree search, and is also beneficial as a source of unlimited experience data for model-free algorithms. Learning forward models is an interesting and important challenge in order to address problems where a model is not available. Building upon previous work on the Neural GPU, this paper introduces the Neural Game Engine, as a way to learn models directly from pixels. The learned models are able to generalise to different size game levels to the ones they were trained on without loss of accuracy. Results on 10 deterministic General Video Game AI games demonstrate competitive performance, with many of the games models being learned perfectly both in terms of pixel predictions and reward predictions. The pre-trained models are available through the OpenAI Gym interface and are available publicly for future research here: urlhttps://github.com/Bam4d/Neural-Game-Engine
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Mar 2020.
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Citing papers per year: 2020: 1; 2021: 2; 2022: 0; 2023: 0; 2024: 4; 2025: 4; 2026: 1.
12 papers.
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- 2025VaViM and VaVAM: Autonomous Driving through Video Generative Modelingcited by 34
- 2021Modeling Worlds in Textcited by 11
- 2025EgoAgent: A Joint Predictive Agent Model in Egocentric Worldscited by 7
- 2026MASS: Multiplayer World Models with Authoritative Shared Statecited by 7
- 2020Evolutionary Planning in Latent Spacecited by 3
- 2021Predictive Control Using Learned State Space Models via Rolling Horizon Evolutioncited by 0
- 2025TARDIS STRIDE: A Spatio-Temporal Road Image Dataset and World Model for Autonomycited by 0
- 2026MASS: Multiplayer World Models with Authoritative Shared State6 Aug 2026
- 2025TARDIS STRIDE: A Spatio-Temporal Road Image Dataset and World Model for Autonomy12 Jun 2025
- 2025Vid2World: Crafting Video Diffusion Models to Interactive World Models20 May 2025
- 2025VaViM and VaVAM: Autonomous Driving through Video Generative Modeling21 Feb 2025
- 2025EgoAgent: A Joint Predictive Agent Model in Egocentric Worlds9 Feb 2025
- 2024Pandora: Towards General World Model with Natural Language Actions and Video States12 Jun 2024
- 2024Diffusion for World Modeling: Visual Details Matter in Atari20 May 2024
- 2024Video as the New Language for Real-World Decision Making27 Feb 2024
- 2024Genie: Generative Interactive Environments23 Feb 2024
- 2021Predictive Control Using Learned State Space Models via Rolling Horizon Evolution25 Jun 2021
- 2021Modeling Worlds in Text17 Jun 2021
- 2020Evolutionary Planning in Latent Space23 Nov 2020