RPL: Learning Robust Humanoid Perceptive Locomotion on Challenging Terrains
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Abstract (arXiv)
Humanoid perceptive locomotion has made significant progress and shows great promise, yet achieving robust multi-directional locomotion on complex terrains remains underexplored. To tackle this challenge, we propose RPL, a two-stage training framework that enables multi-directional locomotion on challenging terrains, and remains robust with payloads. RPL first trains terrain-specific expert policies with privileged height map observations to master decoupled locomotion and manipulation skills across different terrains, and then distills them into a transformer policy that leverages multiple depth cameras to cover a wide range of views. During distillation, we introduce two techniques to robustify multi-directional locomotion, depth feature scaling based on velocity commands and random side masking, which are critical for asymmetric depth observations and unseen widths of terrains. For scalable depth distillation, we develop an efficient multi-depth system that ray-casts against both dynamic robot meshes and static terrain meshes in massively parallel environments, achieving a 5-times speedup over the depth rendering pipelines in existing simulators while modeling realistic sensor latency, noise, and dropout. Extensive real-world experiments demonstrate robust multi-directional locomotion with payloads (2kg) across challenging terrains, including 20deg slopes, staircases with different step lengths (22 cm, 25 cm, 30 cm), and 25 cm by 25 cm stepping stones separated by 60 cm gaps.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Feb 2026.
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Citing papers per year: 2026: 6.
6 papers.
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
- 2026World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terraincited by 1
- 2026LadderMan: Learning Humanoid Perceptive Ladder Climbingcited by 0
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversalcited by 0
- 2026GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interactioncited by 0
- 2026CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoisingcited by 0
- 2026CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising10 Sep 2026
- 2026World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain2 Sep 2026
- 2026GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction18 Aug 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction25 Jun 2026
- 2026LadderMan: Learning Humanoid Perceptive Ladder Climbing4 Jun 2026