Vysics: Object Reconstruction Under Occlusion by Fusing Vision and Contact-Rich Physics
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Abstract (arXiv)
We introduce Vysics, a vision-and-physics framework for a robot to build an expressive geometry and dynamics model of a single rigid body, using a seconds-long RGBD video and the robot's proprioception. While the computer vision community has built powerful visual 3D perception algorithms, cluttered environments with heavy occlusions can limit the visibility of objects of interest. However, observed motion of partially occluded objects can imply physical interactions took place, such as contact with a robot or the environment. These inferred contacts can supplement the visible geometry with "physible geometry," which best explains the observed object motion through physics. Vysics uses a vision-based tracking and reconstruction method, BundleSDF, to estimate the trajectory and the visible geometry from an RGBD video, and an odometry-based model learning method, Physics Learning Library (PLL), to infer the "physible" geometry from the trajectory through implicit contact dynamics optimization. The visible and "physible" geometries jointly factor into optimizing a signed distance function (SDF) to represent the object shape. Vysics does not require pretraining, nor tactile or force sensors. Compared with vision-only methods, Vysics yields object models with higher geometric accuracy and better dynamics prediction in experiments where the object interacts with the robot and the environment under heavy occlusion. Project page: https://vysics-vision-and-physics.github.io/
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Apr 2025.
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Citing papers per year: 2025: 4; 2026: 5.
9 papers.
- 2025Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactionscited by 30
- 2026TacVLA: Contact-Aware Tactile Fusion for Robust Vision-Language-Action Manipulationcited by 19
- 2025Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulationcited by 5
- 2026Picasso: Holistic Scene Reconstruction with Physics-Constrained Samplingcited by 4
- 2026Simulation-Ready Cluttered Scene Estimation via Physics-aware Joint Shape and Pose Optimizationcited by 4
- 2025CHyLL: Learning Continuous Neural Representations of Hybrid Systemscited by 2
- 2025Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraintscited by 1
- 2026UNIC: Learning Unified Multimodal Extrinsic Contact Estimationcited by 0
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splattingcited by 0
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting2 Jun 2026
- 2026TacVLA: Contact-Aware Tactile Fusion for Robust Vision-Language-Action Manipulation13 Mar 2026
- 2026Simulation-Ready Cluttered Scene Estimation via Physics-aware Joint Shape and Pose Optimization23 Feb 2026
- 2026Picasso: Holistic Scene Reconstruction with Physics-Constrained Sampling8 Feb 2026
- 2026UNIC: Learning Unified Multimodal Extrinsic Contact Estimation7 Jan 2026
- 2025CHyLL: Learning Continuous Neural Representations of Hybrid Systems10 Dec 2025
- 2025Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraints4 Dec 2025
- 2025Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions6 Nov 2025
- 2025Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulation13 Oct 2025