mlsanityData to 7 Oct 2026

SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes

arXiv 2601.02072 ↗First posted 5 Jan 2026cs.GR cs.CVcited by 1

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Abstract (arXiv)

Physics simulation of slender elastic objects often requires discretization as a polyline. However, constructing a polyline from Gaussian splatting is challenging as Gaussian splatting lacks connectivity information and the configuration of Gaussian primitives contains much noise. This paper presents a method to extract a polyline representation of the slender part of the objects in a Gaussian splatting scene from the user's sketching input. Our method robustly constructs a polyline mesh that represents the slender parts using the screen-space shortest path analysis that can be efficiently solved using dynamic programming. We demonstrate the effectiveness of our approach in several in-the-wild examples.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 8 of its 17 references that are in the map. First posted on arXiv 5 Jan 2026.

Builds on

8 of 17 references.

References · 8

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  3. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  4. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  5. 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
  6. 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 34
  7. 2020RigNet: Neural Rigging for Articulated Characterscited by 31
  8. 2025Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splattingcited by 21

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