Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models also fits: VLM benchmarks and visual reasoning
Abstract (arXiv)
Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs handle single-image inputs effectively, they struggle to integrate evidence across viewpoints into a coherent 3D understanding. A growing body of work attempts to close this gap by injecting 3D awareness into MLLMs, either by boosting fine-grained pixel-level cross-view correspondence or by fusing features from 3D geometry foundation models, yet a substantial gap to human reasoning persists. In this work, we revisit human spatial reasoning, which suggests that rather than relying on fine-grained geometry cues, humans roughly identify common objects across views, infer the relative geometry between viewpoints, and assemble a coarse 3D layout of the scene. Inspired by this process, we introduce Imagine3D-LLM, an MLLM that learns to assemble a similar compact 3D representation of the scene and conditions its answer on this representation. Concretely, we append a small set of learnable summary tokens after the image tokens, decode them into a compact 3D Gaussian Splatting representation supervised by a photometric reconstruction loss, and train jointly with the standard next-token prediction objective. Notably, although only the summary tokens receive direct reconstruction supervision, this objective also induces stronger cross-frame correspondence within the LLM's underlying image features, suggesting that learning to reconstruct propagates 3D-aware signals throughout the model. As a result, Imagine3D-LLM consistently outperforms prior approaches across multiple spatial reasoning and 3D understanding benchmarks, suggesting that imagining the scene can be more effective than being told its pixel-wise geometry.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 80 of its 96 references that are in the map. First posted on arXiv 29 Sep 2026.
Builds on
80 of 96 references.
Closest ancestors · 14
Same direction, newest first
- 2025G2VLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning26 Nov
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- 2025VLM4D: Towards Spatiotemporal Awareness in Vision Language Models4 Aug
- 20253DRS: MLLMs Need 3D-Aware Representation Supervision for Scene Understanding2 Jun
- 2025Learning from Videos for 3D World: Enhancing MLLMs with 3D Vision Geometry Priors30 May
- 2025VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction26 May
- 2025Perspective-Aware Reasoning in Vision-Language Models via Mental Imagery Simulation24 Apr
- 2025Scaling and Beyond: Advancing Spatial Reasoning in MLLMs Requires New Recipes21 Apr
- 2025From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D29 Mar
- 2025GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models2 Jan
- 2024Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces18 Dec
- 2024Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding30 Nov
2 more
Other references · 66
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