mlsanityData to 14 Oct 2026

ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion

arXiv 2607.20417 ↗First posted 22 Jul 2026cs.CVcited by 1

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions. However, this scene-adaptive capacity allocation is largely lost in existing feed-forward 3DGS methods, which commonly regress Gaussians at input pixels and lift them along camera rays. Such pixel-aligned formulations make the number and placement of primitives depend on image resolution and input viewpoints rather than scene complexity, resulting in dense and often redundant Gaussian sets. We present ATSplat, a feed-forward 3DGS framework that restores the adaptive allocation capability of 3DGS optimization through Adaptive 3D Tokens. ATSplat first lifts coarse patch-level depth and camera cues into sparse 3D anchor tokens, forming a compact scaffold of the scene. Each token is then regressed into local Gaussians with learnable 3D offsets, decoupling primitive placement from input image grids. An Adaptive Token Expansion module predicts a token-level uncertainty score, supervised by rendering error maps, and selectively expands high-uncertainty tokens through learnable expansion layers. This sparse-to-adaptive formulation enables ATSplat to concentrate primitives in challenging regions while maintaining a compact representation. Experiments on two representative datasets, RealEstate10K and DL3DV, show that ATSplat achieves state-of-the-art rendering quality while reducing the number of Gaussians by more than 5.7× compared with dense feed-forward 3DGS methods. From 12 input images at 512 × 960 resolution, ATSplat completes reconstruction in less than a second using a single commercial GPU, and renders high-quality novel views at 1136 FPS (512 × 960) with only 311K Gaussians.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 29 of its 44 references that are in the map. First posted on arXiv 22 Jul 2026.

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29 of 44 references.

References · 29

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  5. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  7. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  8. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  9. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  10. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  11. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
  12. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
17 more
  1. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  2. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  3. 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
  4. 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
  5. 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
  6. 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 243
  7. 2019Understanding Straight-Through Estimator in Training Activation Quantized Neural Netscited by 231
  8. 2024MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Viewscited by 116
  9. 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 114
  10. 2024FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenescited by 89
  11. 2025VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Predictioncited by 48
  12. 2025C3G: Learning Compact 3D Representations with 2K Gaussianscited by 21
  13. 2024Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstructioncited by 18
  14. 2025FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstructioncited by 15
  15. 2026TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokenscited by 15
  16. 2026GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokenscited by 12
  17. 2026SparseSplat: Towards Applicable Feed-Forward 3D Gaussian Splatting with Pixel-Unaligned Predictioncited by 7

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