mlsanityData to 7 Oct 2026

3D-Belief: Embodied Belief Inference via Generative 3D World Modeling

arXiv 2605.11367 ↗First posted 12 May 2026cs.CVcited by 1

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Recent advances in visual generative models have highlighted the promise of learning generative world models. However, most existing approaches frame world modeling as novel-view synthesis or future-frame prediction, emphasizing visual realism rather than the structured uncertainty required by embodied agents acting under partial observability. In this work, we propose a different perspective: world modeling as embodied belief inference in 3D space. From this view, a world model should not merely render what may be seen, but maintain and update an agent's belief about the unobserved 3D world as new observations are acquired. We identify several key capabilities for such models, including spatially consistent scene memory, multi-hypothesis belief sampling, sequential belief updating, and semantically informed prediction of unseen regions. We instantiate these ideas in 3D-Belief, a generative 3D world model that infers explicit, actionable 3D beliefs from partial observations and updates them online over time. Unlike prior visual prediction models, 3D-Belief represents uncertainty directly in 3D, enabling embodied agents to imagine plausible scene completions and reason over partially observed environments. We evaluate 3D-Belief on 2D visual quality for scene memory and unobserved-scene imagination, object- and scene-level 3D imagination using our proposed 3D-CORE benchmark, and challenging object navigation tasks in both simulation and the real world. Experiments show that 3D-Belief improves 2D and 3D imagination quality and downstream embodied task performance compared to state-of-the-art methods.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 30 of its 65 references that are in the map. First posted on arXiv 12 May 2026.

Builds on

30 of 65 references.

Closest ancestors · 5

Same direction, newest first

  1. 2025WorldPack: Dynamic Frame Compression for Long-context Video World Modeling2 Dec
  2. 2025Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling10 Jul
  3. 2025Learning 3D Persistent Embodied World Models5 May
  4. 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
  5. 2017AI2-THOR: An Interactive 3D Environment for Visual AI14 Dec

Other references · 25

  1. 2025Qwen3 Technical Reportcited by 8,195
  2. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,655
  3. 2025DINOv3cited by 1,297
  4. 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 392
  5. 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 241
  6. 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 206
  7. 2024RoboDreamer: Learning Compositional World Models for Robot Imaginationcited by 187
  8. 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Modelscited by 179
  9. 2025History-Guided Video Diffusioncited by 165
  10. 2023Video Language Planningcited by 160
  11. 2025Streaming 4D Visual Geometry Transformercited by 147
  12. 2025Training Agents Inside of Scalable World Modelscited by 122
13 more
  1. 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 120
  2. 2021Rapid Exploration for Open-World Navigation with Latent Goal Modelscited by 118
  3. 2025TesserAct: Learning 4D Embodied World Modelscited by 90
  4. 2024Simpler Diffusion (SiD2): 1.5 FID on ImageNet512 with pixel-space diffusioncited by 74
  5. 2025MindJourney: Test-Time Scaling with World Models for Spatial Reasoningcited by 49
  6. 2024COMBO: Compositional World Models for Embodied Multi-Agent Cooperationcited by 47
  7. 2024Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editingcited by 44
  8. 2026Lyra 2.0: Explorable Generative 3D Worldscited by 36
  9. 2025FlashWorld: High-quality 3D Scene Generation within Secondscited by 30
  10. 2024Video Diffusion Models: A Surveycited by 28
  11. 2023Selective Visual Representations Improve Convergence and Generalization for Embodied AIcited by 19
  12. 2026Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Modelscited by 3
  13. 2026SemGS: Feed-Forward Semantic 3D Gaussian Splatting from Sparse Views for Generalizable Scene Understandingcited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026Perceptual 3D Simulation With Physical World Modeling
  2. 2025From 2D to 3D Cognition: A Brief Survey of General World Models
  3. 20243D-VLA: A 3D Vision-Language-Action Generative World Model
  4. 2026World2VLM: Distilling World Model Imagination into VLMs for Dynamic Spatial Reasoning
  5. 2025FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction
  6. 2026RenderMem: Rendering as Spatial Memory Retrieval
  7. 2026Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds
  8. 20243D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning