mlsanityData to 7 Oct 2026

NSLF-OL: Online Learning of Neural Surface Light Fields alongside Real-time Incremental 3D Reconstruction

arXiv 2305.00282 ↗First posted 29 Apr 2023cs.CV cs.ROcited by 2

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Abstract (arXiv)

Immersive novel view generation is an important technology in the field of graphics and has recently also received attention for operator-based human-robot interaction. However, the involved training is time-consuming, and thus the current test scope is majorly on object capturing. This limits the usage of related models in the robotics community for 3D reconstruction since robots (1) usually only capture a very small range of view directions to surfaces that cause arbitrary predictions on unseen, novel direction, (2) requires real-time algorithms, and (3) work with growing scenes, e.g., in robotic exploration. The paper proposes a novel Neural Surface Light Fields model that copes with the small range of view directions while producing a good result in unseen directions. Exploiting recent encoding techniques, the training of our model is highly efficient. In addition, we design Multiple Asynchronous Neural Agents (MANA), a universal framework to learn each small region in parallel for large-scale growing scenes. Our model learns online the Neural Surface Light Fields (NSLF) aside from real-time 3D reconstruction with a sequential data stream as the shared input. In addition to online training, our model also provides real-time rendering after completing the data stream for visualization. We implement experiments using well-known RGBD indoor datasets, showing the high flexibility to embed our model into real-time 3D reconstruction and demonstrating high-fidelity view synthesis for these scenes. The code is available on github.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 25 of its 35 references that are in the map. First posted on arXiv 29 Apr 2023.

Builds on

25 of 35 references.

References · 25

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  2. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  3. 2020Neural Sparse Voxel Fieldscited by 959
  4. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  5. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  6. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  7. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
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  9. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  10. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  11. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  12. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
13 more
  1. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  2. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  3. 2021Advances in Neural Renderingcited by 365
  4. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
  5. 2021Neural RGB-D Surface Reconstructioncited by 312
  6. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  7. 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
  8. 2022NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstructioncited by 99
  9. 2021Learning Signed Distance Field for Multi-view Surface Reconstructioncited by 76
  10. 2020DI-Fusion: Online Implicit 3D Reconstruction with Deep Priorscited by 70
  11. 2018Deep Surface Light Fieldscited by 23
  12. 2022An Algorithm for the SE(3)-Transformation on Neural Implicit Maps for Remapping Functionscited by 5
  13. 2022Indirect Point Cloud Registration: Aligning Distance Fields using a Pseudo Third Point Sescited by 3

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Citing papers per year: 2024: 1; 2025: 0; 2026: 1.

2 papers.