mlsanityData to 14 Oct 2026

RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation

arXiv 2609.02847 ↗First posted 2 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Novel view synthesis from sparse inputs requires both geometric grounding from the observed views and generative priors of unobserved regions, motivating recent hybrid methods that combine reconstruction and generation. However, existing methods bridge the two with rendered images or explicit 3D representations such as point maps or 3D Gaussians. Generation is thus conditioned on a lossy and imperfect projection of the scene, inheriting its errors, and reconstruction receives no signal from generation to correct them. We present RoGe, an end-to-end unified reconstruction and generation framework that removes this explicit bridge. It targets roaming within a scene anchored by sparse views: given a few posed images and a camera trajectory, it synthesizes a temporally coherent video along that trajectory. From the sparse input views, RoGe builds an implicit scene representation with a feed-forward reconstruction model, and queries it with camera rays to obtain per-view geometric features. These features are injected into a video diffusion model as conditioning, without any explicit 3D intermediate. Both modules are trained jointly, so the generation objective directly shapes its own geometric conditioning. We conduct extensive experiments, where RoGe outperforms reconstruction-based, generation-based, and hybrid baselines in terms of image-level quality and video-level temporal and geometric consistency. Ablations confirm that ray-queried implicit features outperform both raw reconstruction tokens and rendered RGB as conditioning, and that joint training brings further gains. Our code will be released on https://jerry-locker.github.io/roge/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 68 of its 74 references that are in the map. First posted on arXiv 2 Sep 2026.

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68 of 74 references.

References · 68

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38 more
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  3. 2025Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
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  6. 2025SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priors
  7. 2026GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors
  8. 2024ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model