Compressed Skinning for Facial Blendshapes
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Abstract (arXiv)
We present a new method to bake classical facial animation blendshapes into a fast linear blend skinning representation. Previous work explored skinning decomposition methods that approximate general animated meshes using a dense set of bone transformations; these optimizers typically alternate between optimizing for the bone transformations and the skinning weights.We depart from this alternating scheme and propose a new approach based on proximal algorithms, which effectively means adding a projection step to the popular Adam optimizer. This approach is very flexible and allows us to quickly experiment with various additional constraints and/or loss functions. Specifically, we depart from the classical skinning paradigms and restrict the transformation coefficients to contain only about 10% non-zeros, while achieving similar accuracy and visual quality as the state-of-the-art. The sparse storage enables our method to deliver significant savings in terms of both memory and run-time speed. We include a compact implementation of our new skinning decomposition method in PyTorch, which is easy to experiment with and modify to related problems.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 Jun 2024.
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Citing papers per year: 2025: 3; 2026: 1.
4 papers.
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologiescited by 1
- 2025Neural Kinematic Bases for Fluidscited by 0
- 2025Improving Facial Rig Semantics for Tracking and Retargetingcited by 0
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies6 Jun 2026
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data23 Nov 2025
- 2025Improving Facial Rig Semantics for Tracking and Retargeting11 Aug 2025
- 2025Neural Kinematic Bases for Fluids22 Apr 2025