{"list":"other","total":55,"rows":[{"id":"1412.6980","title":"Adam: A Method for Stochastic Optimization","created":"2014-12-22","cited_by_count":37240},{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2111.09881","title":"Restormer: Efficient Transformer for High-Resolution Image Restoration","created":"2021-11-18","cited_by_count":1627},{"id":"2401.10891","title":"Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data","created":"2024-01-19","cited_by_count":1360},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737},{"id":"1612.02177","title":"Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring","created":"2016-12-07","cited_by_count":727},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587},{"id":"2310.10642","title":"Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting","created":"2023-10-16","cited_by_count":476},{"id":"1711.07064","title":"DeblurGAN: Blind Motion Deblurring Using Conditional Adversarial Networks","created":"2017-11-19","cited_by_count":367},{"id":"1908.03826","title":"DeblurGAN-v2: Deblurring (Orders-of-Magnitude) Faster and Better","created":"2019-08-10","cited_by_count":362},{"id":"2312.14937","title":"SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes","created":"2023-12-04","cited_by_count":347},{"id":"2312.16812","title":"Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis","created":"2023-12-28","cited_by_count":344},{"id":"1802.01770","title":"Scale-recurrent Network for Deep Image Deblurring","created":"2018-02-06","cited_by_count":333},{"id":"2306.08637","title":"TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement","created":"2023-06-14","cited_by_count":287},{"id":"2407.13764","title":"Shape of Motion: 4D Reconstruction from a Single Video","created":"2024-07-18","cited_by_count":250},{"id":"2304.11968","title":"Track Anything: Segment Anything Meets Videos","created":"2023-04-24","cited_by_count":234},{"id":"2111.14292","title":"Deblur-NeRF: Neural Radiance Fields from Blurry Images","created":"2021-11-29","cited_by_count":179},{"id":"2405.17421","title":"MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds","created":"2024-05-27","cited_by_count":179},{"id":"2403.01444","title":"3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos","created":"2024-03-03","cited_by_count":160},{"id":"2005.00305","title":"Defocus Deblurring Using Dual-Pixel Data","created":"2020-05-01","cited_by_count":139},{"id":"1711.05890","title":"Occlusion Aware Unsupervised Learning of Optical Flow","created":"2017-11-16","cited_by_count":101},{"id":"2403.11447","title":"Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction","created":"2024-03-18","cited_by_count":100},{"id":"2406.18717","title":"Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos","created":"2024-06-26","cited_by_count":97},{"id":"2312.11458","title":"GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis","created":"2023-12-18","cited_by_count":95},{"id":"2211.12046","title":"DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors","created":"2022-11-22","cited_by_count":70},{"id":"2401.00834","title":"Deblurring 3D Gaussian Splatting","created":"2024-01-01","cited_by_count":66},{"id":"2405.02280","title":"DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos","created":"2024-05-03","cited_by_count":63},{"id":"2403.11831","title":"BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting","created":"2024-03-18","cited_by_count":61},{"id":"2206.12614","title":"BokehMe: When Neural Rendering Meets Classical Rendering","created":"2022-06-25","cited_by_count":48},{"id":"2204.00367","title":"Learning to Deblur using Light Field Generated and Real Defocus Images","created":"2022-04-01","cited_by_count":46},{"id":"2405.18426","title":"GFlow: Recovering 4D World from Monocular Video","created":"2024-05-28","cited_by_count":46},{"id":"2412.09982","title":"SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video","created":"2024-12-13","cited_by_count":44},{"id":"2403.04926","title":"BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling","created":"2024-03-07","cited_by_count":42},{"id":"2309.08957","title":"ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Images","created":"2023-09-16","cited_by_count":38},{"id":"1904.05065","title":"DAVANet: Stereo Deblurring with View Aggregation","created":"2019-04-10","cited_by_count":37},{"id":"2012.00301","title":"Dual Pixel Exploration: Simultaneous Depth Estimation and Image Restoration","created":"2020-12-01","cited_by_count":34},{"id":"2203.07931","title":"DialogueNeRF: Towards Realistic Avatar Face-to-Face Conversation Video Generation","created":"2022-03-15","cited_by_count":30},{"id":"2409.14316","title":"MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views","created":"2024-09-22","cited_by_count":29},{"id":"2411.08879","title":"4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization","created":"2024-11-13","cited_by_count":28},{"id":"2208.00945","title":"DoF-NeRF: Depth-of-Field Meets Neural Radiance Fields","created":"2022-08-01","cited_by_count":26},{"id":"2504.06210","title":"HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation","created":"2025-04-08","cited_by_count":22},{"id":"2412.06424","title":"Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video","created":"2024-12-09","cited_by_count":20},{"id":"2503.15835","title":"BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting","created":"2025-03-20","cited_by_count":19},{"id":"2304.12652","title":"Hybrid Neural Rendering for Large-Scale Scenes with Motion Blur","created":"2023-04-25","cited_by_count":18},{"id":"2403.10103","title":"DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video","created":"2024-03-15","cited_by_count":17},{"id":"2406.07551","title":"Blur-aware Spatio-temporal Sparse Transformer for Video Deblurring","created":"2024-06-11","cited_by_count":17},{"id":"1704.05416","title":"Light Field Blind Motion Deblurring","created":"2017-04-18","cited_by_count":14},{"id":"2404.11358","title":"DeblurGS: Gaussian Splatting for Camera Motion Blur","created":"2024-04-17","cited_by_count":12},{"id":"2504.15122","title":"MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video","created":"2025-04-21","cited_by_count":11},{"id":"2407.05586","title":"Dynamic Neural Radiance Field From Defocused Monocular Video","created":"2024-07-08","cited_by_count":6},{"id":"2411.16758","title":"Motion-Aware Animatable Gaussian Avatars Deblurring","created":"2024-11-24","cited_by_count":6},{"id":"2409.01274","title":"DAVIDE: Depth-Aware Video Deblurring","created":"2024-09-02","cited_by_count":3}],"next_cursor":null}