Physical Priors Augmented Event-Based 3D Reconstruction
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Abstract (arXiv)
3D neural implicit representations play a significant component in many robotic applications. However, reconstructing neural radiance fields (NeRF) from realistic event data remains a challenge due to the sparsities and the lack of information when only event streams are available. In this paper, we utilize motion, geometry, and density priors behind event data to impose strong physical constraints to augment NeRF training. The proposed novel pipeline can directly benefit from those priors to reconstruct 3D scenes without additional inputs. Moreover, we present a novel density-guided patch-based sampling strategy for robust and efficient learning, which not only accelerates training procedures but also conduces to expressions of local geometries. More importantly, we establish the first large dataset for event-based 3D reconstruction, which contains 101 objects with various materials and geometries, along with the groundtruth of images and depth maps for all camera viewpoints, which significantly facilitates other research in the related fields. The code and dataset will be publicly available at https://github.com/Mercerai/PAEv3d.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Jan 2024.
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Citing papers per year: 2024: 2; 2025: 8; 2026: 1.
11 papers.
- 2025AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scenecited by 19
- 2024Reinforcement Learning with Generalizable Gaussian Splattingcited by 11
- 2024PFGS: High Fidelity Point Cloud Rendering via Feature Splattingcited by 7
- 2025GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generationcited by 6
- 2025A Survey of 3D Reconstruction with Event Camerascited by 4
- 2025Event Camera Guided Visual Media Restoration & 3D Reconstruction: A Surveycited by 3
- 2025DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Streamcited by 3
- 2025A Survey on Event-driven 3D Reconstruction: Development under Different Categoriescited by 2
- 2025SaENeRF: Suppressing Artifacts in Event-based Neural Radiance Fieldscited by 1
- 2025Geometric-Photometric Event-based 3D Gaussian Ray Tracingcited by 0
- 2026EventNeuS: 3D Mesh Reconstruction from a Single Event Cameracited by 0
- 2026EventNeuS: 3D Mesh Reconstruction from a Single Event Camera3 Feb 2026
- 2025Geometric-Photometric Event-based 3D Gaussian Ray Tracing21 Dec 2025
- 2025DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream9 Oct 2025
- 2025Event Camera Guided Visual Media Restoration & 3D Reconstruction: A Survey12 Sep 2025
- 2025GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation21 May 2025
- 2025A Survey of 3D Reconstruction with Event Cameras13 May 2025
- 2025SaENeRF: Suppressing Artifacts in Event-based Neural Radiance Fields23 Apr 2025
- 2025A Survey on Event-driven 3D Reconstruction: Development under Different Categories25 Mar 2025
- 2025AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scene6 Jan 2025
- 2024PFGS: High Fidelity Point Cloud Rendering via Feature Splatting4 Jul 2024
- 2024Reinforcement Learning with Generalizable Gaussian Splatting18 Mar 2024