E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting
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Abstract (arXiv)
Novel view synthesis techniques predominantly utilize RGB cameras, inheriting their limitations such as the need for sufficient lighting, susceptibility to motion blur, and restricted dynamic range. In contrast, event cameras are significantly more resilient to these limitations but have been less explored in this domain, particularly in large-scale settings. Current methodologies primarily focus on front-facing or object-oriented (360-degree view) scenarios. For the first time, we introduce 3D Gaussians for event-based novel view synthesis. Our method reconstructs large and unbounded scenes with high visual quality. We contribute the first real and synthetic event datasets tailored for this setting. Our method demonstrates superior novel view synthesis and consistently outperforms the baseline EventNeRF by a margin of 11-25% in PSNR (dB) while being orders of magnitude faster in reconstruction and rendering.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 26 of its 31 references that are in the map. First posted on arXiv 15 Feb 2025.
Builds on
26 of 31 references.
References · 26
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2019Event-based Vision: A Surveycited by 1,016
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Gaussian Splatting SLAMcited by 415
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2021Advances in Neural Renderingcited by 365
14 more
- 2019High Speed and High Dynamic Range Video with an Event Cameracited by 345
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
- 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
- 2022Event-aided Direct Sparse Odometrycited by 92
- 2022EventNeRF: Neural Radiance Fields from a Single Colour Event Cameracited by 92
- 2022E-NeRF: Neural Radiance Fields from a Moving Event Cameracited by 70
- 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
- 2022UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capturecited by 57
- 2023Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motioncited by 44
- 2021TUM-VIE: The TUM Stereo Visual-Inertial Event Datasetcited by 41
- 2023Deep Event Visual Odometrycited by 29
- 2024EventEgo3D: 3D Human Motion Capture from Egocentric Event Streamscited by 29
- 2023Towards Robust and Unconstrained Full Range of Rotation Head Pose Estimationcited by 20
- 20233D Pose Estimation of Two Interacting Hands from a Monocular Event Cameracited by 17
Built on by
Citing papers per year: 2025: 5; 2026: 4.
9 papers.
- 2025GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generationcited by 6
- 2025A Survey of 3D Reconstruction with Event Camerascited by 5
- 2025Dark-EvGS: Event Camera as an Eye for Radiance Field in the Darkcited by 5
- 2025DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Streamcited by 3
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D Reconstructioncited by 2
- 2025Geometric-Photometric Event-based 3D Gaussian Ray Tracingcited by 0
- 2026TIDES: Time-Derivative Event Simulation via Deformable Reconstructioncited by 0
- 2026JADE-GS: Joint Allocation of Deblurring Evidence for Event-Assisted 3D Gaussian Splattingcited by 0
- 2026JADE-GS: Joint Allocation of Deblurring Evidence for Event-Assisted 3D Gaussian Splatting16 Jul 2026
- 2026TIDES: Time-Derivative Event Simulation via Deformable Reconstruction1 Jun 2026
- 2026E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D Reconstruction16 Mar 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2025Geometric-Photometric Event-based 3D Gaussian Ray Tracing21 Dec 2025
- 2025DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream9 Oct 2025
- 2025Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark16 Jul 2025
- 2025GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation21 May 2025
- 2025A Survey of 3D Reconstruction with Event Cameras13 May 2025