mlsanityData to 7 Oct 2026

Keyframe-based monocular SLAM: design, survey, and future directions

arXiv 1607.00470 ↗First posted 2 Jul 2016cs.CV cs.ROcited by 13

Not on the map. Why?

Abstract (arXiv)

Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Jul 2016.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 1; 2023: 4; 2024: 2; 2025: 3; 2026: 2.

13 papers.

Sort:

By area: