Controllable Exaggeration for Generative Motion Models via Training-Time Adaptation and Inference-Time Guidance
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Abstract (arXiv)
Recent motion generative models have demonstrated strong capabilities in synthesizing physically plausible character motion, but often overlook established animation principles used by professional animators to ground and design their animation work. Understanding and incorporating these principles into motion generative pipelines is essential for producing motions that serve not only physically grounded applications but also the needs of the character animation community. This enables the creation of characters that not only move in physically plausible ways but also feel alive, expressive, and engaging. To close this gap, we focus on the Exaggeration principle of animation and investigate how it can be incorporated into modern motion generative pipelines to produce more expressive character motions. To this end, we introduce a framework that operates at two stages of existing motion generative pipelines. The first stage introduces exaggeration during training, where we perform supervised fine-tuning of pre-trained text-to-motion models on our curated exaggeration dataset. The second stage operates at inference time, where we: (i) introduce a mathematical formulation of exaggeration based on dynamic movement primitives (DMPs); and (ii) leverage this formulation as an exaggeration guidance signal to guide existing diffusion and flow-matching text-to-motion generation models toward exaggerated motion without additional training. Through qualitative and quantitative evaluations against three strong motion generation models, we show that our methods generate more exaggerated and expressive motions while preserving neutral reference motion intent and physical plausibility.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 45 references that are in the map. First posted on arXiv 8 Oct 2026.
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10 of 45 references.
References · 10
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- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2025Qwen3 Technical Reportcited by 8,820
- 2017Decoupled Weight Decay Regularizationcited by 1,831
- 2024LLM2Vec: Large Language Models Are Secretly Powerful Text Encoderscited by 404
- 2026Kimodo: Scaling Controllable Human Motion Generationcited by 37
- 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generationcited by 36
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
- 2026AnimationBench: Are Video Models Good at Character-Centric Animation?cited by 1
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- 2025Generative AI for Character Animation: A Comprehensive Survey of Techniques, Applications, and Future Directions
- 2026SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioning
- 2026MotionMaestro: Masked Tokenization for Unified Motion Generation
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation
- 2025SMooGPT: Stylized Motion Generation using Large Language Models
- 2025Scalable Motion In-betweening via Diffusion and Physics-Based Character Adaptation
- 2023InsActor: Instruction-driven Physics-based Characters
- 2026AnimateCanvas: Learning Implicit Motion Planning from Composable Kinematic Cues ↗