mlsanityData to 7 Oct 2026

TextAtari: 100K Frames Game Playing with Language Agents

arXiv 2506.04098 ↗First posted 4 Jun 2025cs.CL cs.AI cs.LGcited by 6

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

We present TextAtari, a benchmark for evaluating language agents on very long-horizon decision-making tasks spanning up to 100,000 steps. By translating the visual state representations of classic Atari games into rich textual descriptions, TextAtari creates a challenging test bed that bridges sequential decision-making with natural language processing. The benchmark includes nearly 100 distinct tasks with varying complexity, action spaces, and planning horizons, all rendered as text through an unsupervised representation learning framework (AtariARI). We evaluate three open-source large language models (Qwen2.5-7B, Gemma-7B, and Llama3.1-8B) across three agent frameworks (zero-shot, few-shot chain-of-thought, and reflection reasoning) to assess how different forms of prior knowledge affect performance on these long-horizon challenges. Four scenarios-Basic, Obscured, Manual Augmentation, and Reference-based-investigate the impact of semantic understanding, instruction comprehension, and expert demonstrations on agent decision-making. Our results reveal significant performance gaps between language agents and human players in extensive planning tasks, highlighting challenges in sequential reasoning, state tracking, and strategic planning across tens of thousands of steps. TextAtari provides standardized evaluation protocols, baseline implementations, and a framework for advancing research at the intersection of language models and planning. Our code is available at https://github.com/Lww007/Text-Atari-Agents.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 62 of its 179 references that are in the map. First posted on arXiv 4 Jun 2025.

Builds on

62 of 179 references.

Closest ancestors · 4

Same direction, newest first

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  2. 2025DSGBench: A Diverse Strategic Game Benchmark for Evaluating LLM-based Agents in Complex Decision-Making Environments8 Mar
  3. 2025Pok'eChamp: an Expert-level Minimax Language Agent6 Mar
  4. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov

Other references · 58

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  11. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
  12. 2024VLABench: A Large-Scale Benchmark for Language-Conditioned Robotics Manipulation with Long-Horizon Reasoning Taskscited by 171
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  21. 2024GameArena: Evaluating LLM Reasoning through Live Computer Gamescited by 32
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  33. 2025A3: Android Agent Arena for Mobile GUI Agents with Essential-State Procedural Evaluationcited by 17
  34. 2025A Survey on Large Language Models for Automated Planningcited by 17
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  37. 2025WebGames: Challenging General-Purpose Web-Browsing AI Agentscited by 12
  38. 2024ING-VP: MLLMs cannot Play Easy Vision-based Games Yetcited by 10

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 4.

6 papers.

Similar, not cited

Close in wording, no citation either way

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  4. 2021Modeling Worlds in Text
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  6. 2021Learning Knowledge Graph-based World Models of Textual Environments
  7. 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agents
  8. 2026Up and Down the Abstraction Ladder: Code-Based Skills for Language Agents