mlsanityData to 7 Oct 2026

Dichotomy of Control: Separating What You Can Control from What You Cannot

arXiv 2210.13435 ↗First posted 24 Oct 2022cs.LGcited by 47

On the map: Offline RL and imitation learning from data → Decision transformers and sequence modeling

Abstract (arXiv)

Future- or return-conditioned supervised learning is an emerging paradigm for offline reinforcement learning (RL), where the future outcome (i.e., return) associated with an observed action sequence is used as input to a policy trained to imitate those same actions. While return-conditioning is at the heart of popular algorithms such as decision transformer (DT), these methods tend to perform poorly in highly stochastic environments, where an occasional high return can arise from randomness in the environment rather than the actions themselves. Such situations can lead to a learned policy that is inconsistent with its conditioning inputs; i.e., using the policy to act in the environment, when conditioning on a specific desired return, leads to a distribution of real returns that is wildly different than desired. In this work, we propose the dichotomy of control (DoC), a future-conditioned supervised learning framework that separates mechanisms within a policy's control (actions) from those beyond a policy's control (environment stochasticity). We achieve this separation by conditioning the policy on a latent variable representation of the future, and designing a mutual information constraint that removes any information from the latent variable associated with randomness in the environment. Theoretically, we show that DoC yields policies that are consistent with their conditioning inputs, ensuring that conditioning a learned policy on a desired high-return future outcome will correctly induce high-return behavior. Empirically, we show that DoC is able to achieve significantly better performance than DT on environments that have highly stochastic rewards and transition

Key facts. Cited by 47 papers in the map (data through 7 Oct 2026). Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data. Builds on 37 of its 43 references that are in the map. First posted on arXiv 24 Oct 2022.

Builds on

37 of 43 references.

Closest ancestors · 5

Same direction, newest first

  1. 2022You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environments31 May
  2. 2022Multi-Game Decision Transformers30 May
  3. 2022Can Wikipedia Help Offline Reinforcement Learning?28 Jan
  4. 2021Generalized Decision Transformer for Offline Hindsight Information Matching19 Nov
  5. 2021Decision Transformer: Reinforcement Learning via Sequence Modeling2 Jun

Other references · 32

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2013Auto-Encoding Variational Bayescited by 3,980
  3. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  4. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
  5. 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,406
  6. 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,227
  7. 2022A Generalist Agentcited by 802
  8. 2019Behavior Regularized Offline Reinforcement Learningcited by 654
  9. 2017End-to-end Driving via Conditional Imitation Learningcited by 479
  10. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  11. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
  12. 2019Learning Latent Plans from Playcited by 310
20 more
  1. 2020Accelerating Reinforcement Learning with Learned Skill Priorscited by 220
  2. 2019Recurrent Independent Mechanismscited by 219
  3. 2021RvS: What is Essential for Offline RL via Supervised Learning?cited by 184
  4. 2020OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learningcited by 164
  5. 2020Parrot: Data-Driven Behavioral Priors for Reinforcement Learningcited by 136
  6. 2020PLAS: Latent Action Space for Offline Reinforcement Learningcited by 133
  7. 2019Reinforcement Learning Upside Down: Don't Predict Rewards -- Just Map Them to Actionscited by 124
  8. 2019Training Agents using Upside-Down Reinforcement Learningcited by 106
  9. 2019Reward-Conditioned Policiescited by 101
  10. 2022When does return-conditioned supervised learning work for offline reinforcement learning?cited by 73
  11. 2020Learning Robot Skills with Temporal Variational Inferencecited by 54
  12. 2017Multi-Level Discovery of Deep Optionscited by 50
  13. 2017DDCO: Discovery of Deep Continuous Options for Robot Learning from Demonstrationscited by 43
  14. 2021Hierarchical Few-Shot Imitation with Skill Transition Modelscited by 37
  15. 2020Planning from Pixels using Inverse Dynamics Modelscited by 36
  16. 2021Skill Preferences: Learning to Extract and Execute Robotic Skills from Human Feedbackcited by 34
  17. 2022Addressing Optimism Bias in Sequence Modeling for Reinforcement Learningcited by 22
  18. 2022Imitating Past Successes can be Very Suboptimalcited by 20
  19. 2022Upside-Down Reinforcement Learning Can Diverge in Stochastic Environments With Episodic Resetscited by 10
  20. 2021Policy Gradients Incorporating the Futurecited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 20; 2024: 11; 2025: 8; 2026: 6.

47 papers.

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  1. 2022Is Conditional Generative Modeling all you need for Decision-Making?cited by 504
  2. 2023Learning Interactive Real-World Simulatorscited by 440
  3. 2023Foundation Models for Decision Making: Problems, Methods, and Opportunitiescited by 160
  4. 2023Supervised Pretraining Can Learn In-Context Reinforcement Learningcited by 137
  5. 2023HIQL: Offline Goal-Conditioned RL with Latent States as Actionscited by 133
  6. 2023Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learningcited by 116
  7. 2024Video as the New Language for Real-World Decision Makingcited by 86
  8. 2023Transformers as Decision Makers: Provable In-Context Reinforcement Learning via Supervised Pretrainingcited by 82
  9. 2023Reinforcement Learning from Passive Data via Latent Intentionscited by 64
  10. 2023A Survey on Transformers in Reinforcement Learningcited by 50
  11. 2022On Transforming Reinforcement Learning by Transformer: The Development Trajectorycited by 35
  12. 2023Natural Actor-Critic for Robust Reinforcement Learning with Function Approximationcited by 35
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  1. 2023Stochastic Generative Flow Networkscited by 32
  2. 2024Q-value Regularized Transformer for Offline Reinforcement Learningcited by 28
  3. 2023Future-conditioned Unsupervised Pretraining for Decision Transformercited by 26
  4. 2023Critic-Guided Decision Transformer for Offline Reinforcement Learningcited by 25
  5. 2023ACT: Empowering Decision Transformer with Dynamic Programming via Advantage Conditioningcited by 24
  6. 2024Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future Directionscited by 20
  7. 2025AMPLIFY: Actionless Motion Priors for Robot Learning from Videoscited by 18
  8. 2023RePo: Resilient Model-Based Reinforcement Learning by Regularizing Posterior Predictabilitycited by 17
  9. 2024Decision Mamba: A Multi-Grained State Space Model with Self-Evolution Regularization for Offline RLcited by 15
  10. 2024Latent Plan Transformer for Trajectory Abstraction: Planning as Latent Space Inferencecited by 14
  11. 2023Free from Bellman Completeness: Trajectory Stitching via Model-based Return-conditioned Supervised Learningcited by 11
  12. 2024Pretraining Decision Transformers with Reward Prediction for In-Context Multi-task Structured Bandit Learningcited by 10
  13. 2023Uncertainty-Aware Decision Transformer for Stochastic Driving Environmentscited by 8
  14. 2023Expected flow networks in stochastic environments and two-player zero-sum gamescited by 7
  15. 2024Grounded Language Agent for Product Search via Intelligent Web Interactionscited by 7
  16. 2024Predictive Coding for Decision Transformercited by 6
  17. 2025TextAtari: 100K Frames Game Playing with Language Agentscited by 6
  18. 2023Reinforcement Learning with Exogenous States and Rewardscited by 4
  19. 2024Adversarially Robust Decision Transformercited by 4
  20. 2025Latent Adaptive Planner for Dynamic Manipulationcited by 4
  21. 2024Hindsight Preference Learning for Offline Preference-based Reinforcement Learningcited by 3
  22. 2023A Tractable Inference Perspective of Offline RLcited by 2
  23. 2025Policy-labeled Preference Learning: Is Preference Enough for RLHF?cited by 2
  24. 2025Generative Actor Criticcited by 2
  25. 2026Success Conditioning as Policy Improvement: The Optimization Problem Solved by Imitating Successcited by 2
  26. 2026Benchmarking the Limits of In-Context Reinforcement Learning for Ad-Hoc Teamworkcited by 2
  27. 2025How to Provably Improve Return Conditioned Supervised Learning?cited by 1
  28. 2026Decoupling Return-to-Go for Efficient Decision Transformercited by 1
  29. 2026In-Context Reinforcement Learning From Suboptimal Historical Datacited by 1
  30. 2023Efficiency Separation between RL Methods: Model-Free, Model-Based and Goal-Conditionedcited by 0
  31. 2024Efficient Offline Reinforcement Learning: First Imitate, then Improvecited by 0
  32. 2025Robust Adversarial Reinforcement Learning in Stochastic Games via Sequence Modelingcited by 0
  33. 2025Quantum Decision Transformers (QDT): Synergistic Entanglement and Interference for Offline Reinforcement Learningcited by 0
  34. 2026Beyond Autoregressive RTG: Conditioning via Injection Outside Sequential Modeling in Decision Transformercited by 0
  35. 2026GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differencescited by 0

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  7. 2026When Does Trajectory-Level Supervision Permit Efficient Offline Reinforcement Learning?
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