mlsanityData to 7 Oct 2026

MACS: Mass Conditioned 3D Hand and Object Motion Synthesis

arXiv 2312.14929 ↗First posted 22 Dec 2023cs.CV cs.GRcited by 13

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Abstract (arXiv)

The physical properties of an object, such as mass, significantly affect how we manipulate it with our hands. Surprisingly, this aspect has so far been neglected in prior work on 3D motion synthesis. To improve the naturalness of the synthesized 3D hand object motions, this work proposes MACS the first MAss Conditioned 3D hand and object motion Synthesis approach. Our approach is based on cascaded diffusion models and generates interactions that plausibly adjust based on the object mass and interaction type. MACS also accepts a manually drawn 3D object trajectory as input and synthesizes the natural 3D hand motions conditioned by the object mass. This flexibility enables MACS to be used for various downstream applications, such as generating synthetic training data for ML tasks, fast animation of hands for graphics workflows, and generating character interactions for computer games. We show experimentally that a small-scale dataset is sufficient for MACS to reasonably generalize across interpolated and extrapolated object masses unseen during the training. Furthermore, MACS shows moderate generalization to unseen objects, thanks to the mass-conditioned contact labels generated by our surface contact synthesis model ConNet. Our comprehensive user study confirms that the synthesized 3D hand-object interactions are highly plausible and realistic.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 25 of its 45 references that are in the map. First posted on arXiv 22 Dec 2023.

Builds on

25 of 45 references.

References · 25

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  3. 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,005
  4. 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,322
  5. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  6. 2020DiffWave: A Versatile Diffusion Model for Audio Synthesiscited by 1,339
  7. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  8. 2022Human Motion Diffusion Modelcited by 1,062
  9. 2015Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)cited by 1,061
  10. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  11. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
  12. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
13 more
  1. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
  2. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  3. 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 178
  4. 2019ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imagingcited by 145
  5. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  6. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
  7. 2019H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactionscited by 139
  8. 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
  9. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  10. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
  11. 2021Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Cameracited by 70
  12. 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 54
  13. 2022Physical Interaction: Reconstructing Hand-object Interactions with Physicscited by 19

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Citing papers per year: 2024: 6; 2025: 4; 2026: 3.

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  1. 2024FastGrasp: Efficient Grasp Synthesis with Diffusion
  2. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction
  3. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects
  4. 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
  5. 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization
  6. 2023Affordance Diffusion: Synthesizing Hand-Object Interactions
  7. 2023ContactArt: Learning 3D Interaction Priors for Category-level Articulated Object and Hand Poses Estimation
  8. 2024HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Data