Learning from Visual Observation via Offline Pretrained State-to-Go Transformer
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Abstract (arXiv)
Learning from visual observation (LfVO), aiming at recovering policies from only visual observation data, is promising yet a challenging problem. Existing LfVO approaches either only adopt inefficient online learning schemes or require additional task-specific information like goal states, making them not suited for open-ended tasks. To address these issues, we propose a two-stage framework for learning from visual observation. In the first stage, we introduce and pretrain State-to-Go (STG) Transformer offline to predict and differentiate latent transitions of demonstrations. Subsequently, in the second stage, the STG Transformer provides intrinsic rewards for downstream reinforcement learning tasks where an agent learns merely from intrinsic rewards. Empirical results on Atari and Minecraft show that our proposed method outperforms baselines and in some tasks even achieves performance comparable to the policy learned from environmental rewards. These results shed light on the potential of utilizing video-only data to solve difficult visual reinforcement learning tasks rather than relying on complete offline datasets containing states, actions, and rewards. The project's website and code can be found at https://sites.google.com/view/stgtransformer.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 25 of its 44 references that are in the map. First posted on arXiv 22 Jun 2023.
Builds on
25 of 44 references.
References · 25
- 2017Attention Is All You Needcited by 60,361
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2016Generative Adversarial Imitation Learningcited by 1,597
- 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,546
- 2023Mastering Diverse Domains through World Modelscited by 1,253
- 2020CURL: Contrastive Unsupervised Representations for Reinforcement Learningcited by 760
- 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 644
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
- 2022Multi-Game Decision Transformerscited by 214
- 2022Online Decision Transformercited by 196
13 more
- 2018Generative Adversarial Imitation from Observationcited by 184
- 2018Reinforcement and Imitation Learning for Diverse Visuomotor Skillscited by 126
- 2017Third-Person Imitation Learningcited by 103
- 2018Imitating Latent Policies from Observationcited by 101
- 2021Off-Policy Imitation Learning from Observationscited by 70
- 2021MobILE: Model-Based Imitation Learning From Observation Alonecited by 44
- 2019An Optimistic Perspective on Offline Reinforcement Learningcited by 37
- 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Taskscited by 36
- 2023Visual Imitation Learning with Patch Rewardscited by 16
- 2023Reinforcement Learning Friendly Vision-Language Model for Minecraftcited by 14
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- 2020Imitating Unknown Policies via Explorationcited by 7
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Citing papers per year: 2023: 1; 2024: 7; 2025: 3; 2026: 3.
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- 2024Vision-Language Models Provide Promptable Representations for Reinforcement Learningcited by 41
- 2023HarmonyDream: Task Harmonization Inside World Modelscited by 22
- 2024MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memorycited by 9
- 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generationcited by 9
- 2024Robot Policy Learning with Temporal Optimal Transport Rewardcited by 8
- 2024Reinforcement Learning Gradients as Vitamin for Online Finetuning Decision Transformerscited by 8
- 2024Pre-trained Visual Dynamics Representations for Efficient Policy Learningcited by 8
- 2025FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Makingcited by 8
- 2025CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Taskscited by 8
- 2024Sample-efficient Unsupervised Policy Cloning from Ensemble Self-supervised Labeled Videoscited by 4
- 2024NOLO: Navigate Only Look Oncecited by 3
- 2026Action-Free Offline-to-Online RL via Discretised State Policiescited by 0
- 2026From Pixels to Temporal Correlations: Learning Informative Representations for Reinforcement Learning Pre-training1 Jul 2026
- 2026Task-Relevant Representation Decoupling for Visual Reinforcement Learning Generalization1 Jul 2026
- 2026Action-Free Offline-to-Online RL via Discretised State Policies31 Jan 2026
- 2025CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks26 Aug 2025
- 2025FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making15 Jul 2025
- 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation22 May 2025
- 2024Sample-efficient Unsupervised Policy Cloning from Ensemble Self-supervised Labeled Videos14 Dec 2024
- 2024MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory11 Nov 2024
- 2024Pre-trained Visual Dynamics Representations for Efficient Policy Learning5 Nov 2024
- 2024Reinforcement Learning Gradients as Vitamin for Online Finetuning Decision Transformers31 Oct 2024
- 2024Robot Policy Learning with Temporal Optimal Transport Reward29 Oct 2024
- 2024NOLO: Navigate Only Look Once2 Aug 2024
2 more
- 2024Robot Policy Learning with Temporal Optimal Transport Rewardcited by 8
- 2024Pre-trained Visual Dynamics Representations for Efficient Policy Learningcited by 8
- 2026Task-Relevant Representation Decoupling for Visual Reinforcement Learning Generalizationcited by 0
- 2026From Pixels to Temporal Correlations: Learning Informative Representations for Reinforcement Learning Pre-trainingcited by 0
- 2026From Pixels to Temporal Correlations: Learning Informative Representations for Reinforcement Learning Pre-training1 Jul 2026
- 2026Task-Relevant Representation Decoupling for Visual Reinforcement Learning Generalization1 Jul 2026
- 2024Pre-trained Visual Dynamics Representations for Efficient Policy Learning5 Nov 2024
- 2024Robot Policy Learning with Temporal Optimal Transport Reward29 Oct 2024