mlsanityData to 14 Oct 2026

Learning from Visual Observation via Offline Pretrained State-to-Go Transformer

arXiv 2306.12860 ↗First posted 22 Jun 2023cs.LG cs.CVcited by 14

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Abstract (arXiv)

Learning from visual observation (LfVO), aiming at recovering policies from only visual observation data, is promising yet a challenging problem. Existing LfVO approaches either only adopt inefficient online learning schemes or require additional task-specific information like goal states, making them not suited for open-ended tasks. To address these issues, we propose a two-stage framework for learning from visual observation. In the first stage, we introduce and pretrain State-to-Go (STG) Transformer offline to predict and differentiate latent transitions of demonstrations. Subsequently, in the second stage, the STG Transformer provides intrinsic rewards for downstream reinforcement learning tasks where an agent learns merely from intrinsic rewards. Empirical results on Atari and Minecraft show that our proposed method outperforms baselines and in some tasks even achieves performance comparable to the policy learned from environmental rewards. These results shed light on the potential of utilizing video-only data to solve difficult visual reinforcement learning tasks rather than relying on complete offline datasets containing states, actions, and rewards. The project's website and code can be found at https://sites.google.com/view/stgtransformer.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 25 of its 44 references that are in the map. First posted on arXiv 22 Jun 2023.

Builds on

25 of 44 references.

References · 25

  1. 2017Attention Is All You Needcited by 60,361
  2. 2017Proximal Policy Optimization Algorithmscited by 15,215
  3. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  4. 2016Generative Adversarial Imitation Learningcited by 1,597
  5. 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,546
  6. 2023Mastering Diverse Domains through World Modelscited by 1,253
  7. 2020CURL: Contrastive Unsupervised Representations for Reinforcement Learningcited by 760
  8. 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 644
  9. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
  10. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
  11. 2022Multi-Game Decision Transformerscited by 214
  12. 2022Online Decision Transformercited by 196
13 more
  1. 2018Generative Adversarial Imitation from Observationcited by 184
  2. 2018Reinforcement and Imitation Learning for Diverse Visuomotor Skillscited by 126
  3. 2017Third-Person Imitation Learningcited by 103
  4. 2018Imitating Latent Policies from Observationcited by 101
  5. 2021Off-Policy Imitation Learning from Observationscited by 70
  6. 2021MobILE: Model-Based Imitation Learning From Observation Alonecited by 44
  7. 2019An Optimistic Perspective on Offline Reinforcement Learningcited by 37
  8. 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Taskscited by 36
  9. 2023Visual Imitation Learning with Patch Rewardscited by 16
  10. 2023Reinforcement Learning Friendly Vision-Language Model for Minecraftcited by 14
  11. 2022Imitation Learning from Observations under Transition Model Disparitycited by 11
  12. 2023Guiding Online Reinforcement Learning with Action-Free Offline Pretrainingcited by 11
  13. 2020Imitating Unknown Policies via Explorationcited by 7

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Citing papers per year: 2023: 1; 2024: 7; 2025: 3; 2026: 3.

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