GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization
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Abstract (arXiv)
Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed per-object labels, or build dense multi-view SAM observations, both requiring heavy computation and dense viewpoint coverage that is rarely available in practice. We present GaussianSelector, a training-free framework for interactive 3D object selection from sparse views and sparse scribble guidance. Operating directly on native Gaussian primitives, we coarsen dense Gaussians into geometrically coherent superpoints and construct a continuity-weighted graph using appearance and spatial cues. Sparse user scribbles are lifted into 3D via visibility-aware transmittance coverage, and selection is solved as a global graph-cut energy minimization that propagates sparse evidence to a complete 3D object. This design naturally supports multi-round refinement, where users iteratively correct the selection from additional viewpoints to progressively improve the result. Experiments demonstrate that GaussianSelector achieves competitive selection quality against state-of-the-art multi-view SAM-based methods, while requiring significantly fewer interaction views and substantially lower computational overhead. These properties make it well suited for human-in-the-loop 3D scene editing and 3D asset extraction in real-world deployment scenarios.
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References · 19
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 208
- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
- 2023Weakly Supervised 3D Open-vocabulary Segmentationcited by 135
- 2023Open3DIS: Open-Vocabulary 3D Instance Segmentation with 2D Mask Guidancecited by 124
- 2023OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learningcited by 75
- 2023Segment Anything in 3D with Radiance Fieldscited by 62
- 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 58
- 2024GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplanecited by 53
7 more
- 2024InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perceptioncited by 35
- 2024FastLGS: Speeding up Language Embedded Gaussians with Feature Grid Mappingcited by 34
- 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 30
- 2025Towards Physically Executable 3D Gaussian for Embodied Navigationcited by 17
- 2025iSegMan: Interactive Segment-and-Manipulate 3D Gaussianscited by 11
- 2025D2GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstructioncited by 11
- 2025AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editingcited by 4
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