mlsanityData to 14 Oct 2026

B3-Seg: Camera-Free, Training-Free 3DGS Segmentation via Analytic EIG and Beta-Bernoulli Bayesian Updates

arXiv 2602.17134 ↗First posted 19 Feb 2026cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

Interactive 3D Gaussian Splatting (3DGS) segmentation is essential for real-time editing of pre-reconstructed assets in film and game production. However, existing methods rely on predefined camera viewpoints, ground-truth labels, or costly retraining, making them impractical for low-latency use. We propose B3-Seg (Beta-Bernoulli Bayesian Segmentation for 3DGS), a fast and theoretically grounded method for open-vocabulary 3DGS segmentation under camera-free and training-free conditions. Our approach reformulates segmentation as sequential Beta-Bernoulli Bayesian updates and actively selects the next view via analytic Expected Information Gain (EIG). This Bayesian formulation guarantees the adaptive monotonicity and submodularity of EIG, which produces a greedy (1-1/e) approximation to the optimal view sampling policy. Experiments on multiple datasets show that B3-Seg achieves competitive results to high-cost supervised methods while operating end-to-end segmentation within a few seconds. The results demonstrate that B3-Seg enables practical, interactive 3DGS segmentation with provable information efficiency.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 30 of its 34 references that are in the map. First posted on arXiv 19 Feb 2026.

Builds on

30 of 34 references.

References · 30

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
  4. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  5. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 929
  6. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  7. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  8. 2023LERF: Language Embedded Radiance Fieldscited by 543
  9. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  10. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
  11. 2022OneFormer: One Transformer to Rule Universal Image Segmentationcited by 328
  12. 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 208
18 more
  1. 2023Segment Any 3D Gaussianscited by 161
  2. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
  3. 2023Weakly Supervised 3D Open-vocabulary Segmentationcited by 135
  4. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
  5. 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 58
  6. 2024Gaga: Group Any Gaussians via 3D-aware Memory Bankcited by 41
  7. 2024LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenescited by 37
  8. 2024ActiveGS: Active Scene Reconstruction Using Gaussian Splattingcited by 35
  9. 2024N2F2: Hierarchical Scene Understanding with Nested Neural Feature Fieldscited by 34
  10. 2024FastLGS: Speeding up Language Embedded Gaussians with Feature Grid Mappingcited by 34
  11. 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 31
  12. 2025ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splattingcited by 25
  13. 2025Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentationcited by 23
  14. 2025ActiveGAMER: Active GAussian Mapping through Efficient Renderingcited by 19
  15. 2025COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splittingcited by 19
  16. 2025CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splattingcited by 12
  17. 2025iSegMan: Interactive Segment-and-Manipulate 3D Gaussianscited by 11
  18. 2025Understanding while Exploring: Semantics-driven Active Mappingcited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.