mlsanityData to 7 Oct 2026

MotionLab: Unified Human Motion Generation and Editing via the Motion-Condition-Motion Paradigm

arXiv 2502.02358 ↗First posted 4 Feb 2025cs.CVcited by 30

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Abstract (arXiv)

Human motion generation and editing are key components of computer vision. However, current approaches in this field tend to offer isolated solutions tailored to specific tasks, which can be inefficient and impractical for real-world applications. While some efforts have aimed to unify motion-related tasks, these methods simply use different modalities as conditions to guide motion generation. Consequently, they lack editing capabilities, fine-grained control, and fail to facilitate knowledge sharing across tasks. To address these limitations and provide a versatile, unified framework capable of handling both human motion generation and editing, we introduce a novel paradigm: Motion-Condition-Motion, which enables the unified formulation of diverse tasks with three concepts: source motion, condition, and target motion. Based on this paradigm, we propose a unified framework, MotionLab, which incorporates rectified flows to learn the mapping from source motion to target motion, guided by the specified conditions. In MotionLab, we introduce the 1) MotionFlow Transformer to enhance conditional generation and editing without task-specific modules; 2) Aligned Rotational Position Encoding to guarantee the time synchronization between source motion and target motion; 3) Task Specified Instruction Modulation; and 4) Motion Curriculum Learning for effective multi-task learning and knowledge sharing across tasks. Notably, our MotionLab demonstrates promising generalization capabilities and inference efficiency across multiple benchmarks for human motion. Our code and additional video results are available at: https://diouo.github.io/motionlab.github.io/.

Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). Builds on 64 of its 82 references that are in the map. First posted on arXiv 4 Feb 2025.

Builds on

64 of 82 references.

References · 64

  1. 2017Attention Is All You Needcited by 59,932
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  3. 2020Language Models are Few-Shot Learnerscited by 32,199
  4. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  5. 2023GPT-4 Technical Reportcited by 18,132
  6. 2024The Llama 3 Herd of Modelscited by 14,192
  7. 2020Denoising Diffusion Implicit Modelscited by 9,655
  8. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,185
  9. 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
  10. 2022Scalable Diffusion Models with Transformerscited by 5,931
  11. 2022Classifier-Free Diffusion Guidancecited by 5,717
  12. 2022Flow Matching for Generative Modelingcited by 5,426
38 more
  1. 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,581
  2. 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,094
  3. 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,550
  4. 2022Diffusion Posterior Sampling for General Noisy Inverse Problemscited by 1,375
  5. 2022Human Motion Diffusion Modelcited by 1,062
  6. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  7. 2024SiT: Exploring Flow and Diffusion-based Generative Models with Scalable Interpolant Transformerscited by 707
  8. 2024Movie Gen: A Cast of Media Foundation Modelscited by 614
  9. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  10. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  11. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  12. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  13. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
  14. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  15. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
  16. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  17. 2023Human Motion Diffusion as a Generative Priorcited by 354
  18. 2016The KIT Motion-Language Datasetcited by 334
  19. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  20. 2021Robust Motion In-betweeningcited by 223
  21. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
  22. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  23. 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
  24. 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 188
  25. 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
  26. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
  27. 2023MMM: Generative Masked Motion Modelcited by 129
  28. 2023FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editingcited by 105
  29. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
  30. 2020Unpaired Motion Style Transfer from Video to Animationcited by 94
  31. 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
  32. 2022UDE: A Unified Driving Engine for Human Motion Generationcited by 67
  33. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  34. 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
  35. 2023AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyondcited by 63
  36. 2024MotionFix: Text-Driven 3D Human Motion Editingcited by 63
  37. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
  38. 2024MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understandingcited by 58

50 most cited of 64 All 64 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 11; 2026: 19.

30 papers.

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  1. 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generationcited by 32
  2. 2025Visual Prompting for One-shot Controllable Video Editing without Inversioncited by 8
  3. 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
  4. 2025DanceEditor: Towards Iterative Editable Music-driven Dance Generation with Open-Vocabulary Descriptionscited by 6
  5. 2026SafeMo: Linguistically Grounded Unlearning for Trustworthy Text-to-Motion Generationcited by 6
  6. 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priorscited by 5
  7. 2025VimoRAG: Video-based Retrieval-augmented 3D Motion Generation for Motion Language Modelscited by 4
  8. 2025IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generationcited by 4
  9. 2025UniMoGen: Universal Motion Generationcited by 3
  10. 2025X-MoGen: Unified Motion Generation across Humans and Animalscited by 3
  11. 2025Dense Motion Captioningcited by 2
  12. 2026PRISM: Streaming Human Motion Generation with Per-Joint Latent Decompositioncited by 2
18 more
  1. 2026Riemannian Motion Generation: A Unified Framework for Human Motion Representation and Generation via Riemannian Flow Matchingcited by 2
  2. 2025OmniMoGen: Unifying Human Motion Generation via Learning from Interleaved Text-Motion Instructionscited by 1
  3. 2026A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargetingcited by 1
  4. 2025PMG: Progressive Motion Generation via Sparse Anchor Postures Curriculum Learningcited by 0
  5. 2026Sketch2Colab: Sketch-Conditioned Multi-Human Animation via Controllable Flow Distillationcited by 0
  6. 2026InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editingcited by 0
  7. 2026Controllable Text-to-Motion Generation via Modular Body-Part Phase Controlcited by 0
  8. 2026Motion-Adapter: A Diffusion Model Adapter for Text-to-Motion Generation of Compound Actionscited by 0
  9. 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Controlcited by 0
  10. 2026MotionMERGE: A Multi-granular Framework for Human Motion Editing, Reasoning, Generation, and Explanationcited by 0
  11. 2026Controllable Dynamic 3D Shape Generation via 3D Trajectories and Textcited by 0
  12. 2026Odoriko: A Shape-Aware Multimodal Diffusion Framework for Human Motioncited by 0
  13. 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraintscited by 0
  14. 2026MoSAIC: Aligned Intervention Supervision for Part-Local Motion Style Transfercited by 0
  15. 2026UniMoFlow: Grounding Instruction-Driven 3D Human Motion Editing in Generationcited by 0
  16. 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
  17. 2026MotionMaestro: Masked Tokenization for Unified Motion Generationcited by 0
  18. 2026SuperMotion: Source-Preserving Denoising for Text-Driven Human Motion Editingcited by 0

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  1. 2023Motion Flow Matching for Human Motion Synthesis and Editing
  2. 2025Strong and Controllable 3D Motion Generation
  3. 2026Coordinating Multiple Conditions for Trajectory-Controlled Human Motion Generation
  4. 2024Move-in-2D: 2D-Conditioned Human Motion Generation
  5. 2025RealisMotion: Decomposed Human Motion Control and Video Generation in the World Space
  6. 2025MotionV2V: Editing Motion in a Video
  7. 2024InfiniDreamer: Arbitrarily Long Human Motion Generation via Segment Score Distillation
  8. 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generation