mlsanityData to 7 Oct 2026

Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users

arXiv 2209.05753 ↗First posted 13 Sep 2022cs.GRcited by 20

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Abstract (arXiv)

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person. However, a typical VR system provides only a very sparse set of up to three positional sensors, including a head-mounted display (HMD) and optionally two hand-held controllers, making the estimation of the user's full-body movement a difficult problem. In this work, we present a data-driven physics-based method for predicting the realistic full-body movement of the user according to the transformations of these VR trackers and simulating an avatar character to mimic such user actions in the virtual world in real-time. We train our system using reinforcement learning with carefully designed pretraining processes to ensure the success of the training and the quality of the simulation. We demonstrate the effectiveness of the method with an extensive set of examples.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Sep 2022.

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Citing papers per year: 2023: 9; 2024: 7; 2025: 2; 2026: 2.

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  1. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
  2. 2023Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Modelcited by 104
  3. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
  4. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
  5. 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 26
  6. 2023Fusing Monocular Images and Sparse IMU Signals for Real-time Human Motion Capturecited by 17
  7. 2024A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signalscited by 15
  8. 2024DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackerscited by 11
  9. 2023Pose-aware Attention Network for Flexible Motion Retargeting by Body Partcited by 9
  10. 2023Physics-based Motion Retargeting from Sparse Inputscited by 9
  11. 2024Diffusion-based Human Motion Style Transfer with Semantic Guidancecited by 7
  12. 2025HMVLM: Human Motion-Vision-Lanuage Model via MoE LoRAcited by 4
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  1. 2023Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditionscited by 3
  2. 2024DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimizationcited by 3
  3. 2024XR-MBT: Multi-modal Full Body Tracking for XR through Self-Supervision with Learned Depth Point Cloud Registrationcited by 3
  4. 2023Utilizing Task-Generic Motion Prior to Recover Full-Body Motion from Very Sparse Signalscited by 2
  5. 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic modelscited by 2
  6. 2025DiffCap: Diffusion-based Real-time Human Motion Capture using Sparse IMUs and a Monocular Cameracited by 2
  7. 2026Robo-Saber: Generating and Simulating Virtual Reality Playerscited by 0
  8. 2026UniMo: Unifying Human and Animal Motion Generationcited by 0