Computer vision training dataset generation for robotic environments using Gaussian splatting
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Abstract (arXiv)
This paper introduces a novel pipeline for generating large-scale, highly realistic, and automatically labeled datasets for computer vision tasks in robotic environments. Our approach addresses the critical challenges of the domain gap between synthetic and real-world imagery and the time-consuming bottleneck of manual annotation. We leverage 3D Gaussian Splatting (3DGS) to create photorealistic representations of the operational environment and objects. These assets are then used in a game engine where physics simulations create natural arrangements. A novel, two-pass rendering technique combines the realism of splats with a shadow map generated from proxy meshes. This map is then algorithmically composited with the image to add both physically plausible shadows and subtle highlights, significantly enhancing realism. Pixel-perfect segmentation masks are generated automatically and formatted for direct use with object detection models like YOLO. Our experiments show that a hybrid training strategy, combining a small set of real images with a large volume of our synthetic data, yields the best detection and segmentation performance, confirming this as an optimal strategy for efficiently achieving robust and accurate models.
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References · 13
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,411
- 2020Simple Copy-Paste is a Strong Data Augmentation Method for Instance Segmentationcited by 596
- 2017Semantic Foggy Scene Understanding with Synthetic Datacited by 401
- 2018Deep Learning for Generic Object Detection: A Surveycited by 392
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 364
- 2018Syn2Real: A New Benchmark forSynthetic-to-Real Visual Domain Adaptationcited by 27
- 2022Controllable Shadow Generation Using Pixel Height Mapscited by 22
- 2024Neural Fields in Robotics: A Surveycited by 21
- 2024PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset Generationcited by 13
- 2025YOLOv1 to YOLOv11: A Comprehensive Survey of Real-Time Object Detection Innovations and Challengescited by 5
- 2025Cut-and-Splat: Leveraging Gaussian Splatting for Synthetic Data Generationcited by 4
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