CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations
Not on the map. Why?
Abstract (arXiv)
Urban spatial intelligence calls for 3D cities that agents can measure, interpret, and modify across successive tasks. Maintaining such cities as persistent, code-based states requires lightweight acquisition and support for consistent state updates without repeated dense reconstruction. We therefore formulate a new setting for grounded urban world construction: generating large-scale, instance-level parameterized 3D cities from one low-altitude aerial RGB image per region and known camera parameters, while recovering metrically scaled buildings and explicit road geometry and connectivity. We introduce CityCode, an agent-operable representation that unifies metric geometry, urban topology, visual semantics, and 3D assets through persistent entity identities, with dependency-aware versioned execution for validated updates and historical restoration. We further develop Air2Code to construct this representation by combining visual structure extraction with adapted metric depth estimation. To address occlusion and incomplete coverage, recovered structure and observed appearance guide generative completion and subsequent structure-aware 3D generation for buildings and backgrounds. Experiments on CitySample-Aerial and UrbanScene3D demonstrate substantially more accurate metric structure recovery and superior visual fidelity to the target cities compared with the evaluated baselines. Across 50 task chains of 50 steps each, CityCode supports continued querying, editing, planning, and historical restoration over evolving city states. Together, CityCode and Air2Code turn sparse aerial observations into persistent, agent-operable urban worlds for long-horizon urban spatial intelligence.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 44 references that are in the map. First posted on arXiv 13 Oct 2026.
Builds on
35 of 44 references.
References · 35
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
- 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
- 2023An Embodied Generalist Agent in 3D Worldcited by 365
- 2023SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planningcited by 294
- 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 261
- 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 178
- 2025Native and Compact Structured Latents for 3D Generationcited by 175
- 2021Capturing, Reconstructing, and Simulating: the UrbanScene3D Datasetcited by 118
- 2023CityDreamer: Compositional Generative Model of Unbounded 3D Citiescited by 76
- 2025SpatialLM: Training Large Language Models for Structured Indoor Modelingcited by 65
- 2024Generative Gaussian Splatting for Unbounded 3D City Generationcited by 44
- 2024CityBench: Evaluating the Capabilities of Large Language Models for Urban Taskscited by 27
23 more
- 2024CityCraft: A Real Crafter for 3D City Generationcited by 26
- 2024UrbanWorld: An Urban World Model for 3D City Generationcited by 24
- 2024CityX: Controllable Procedural Content Generation for Unbounded 3D Citiescited by 22
- 2024MetaUrban: An Embodied AI Simulation Platform for Urban Micromobilitycited by 21
- 2025Compositional Generative Model of Unbounded 4D Citiescited by 17
- 2025Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusioncited by 16
- 2026Pixal3D: Pixel-Aligned 3D Generation from Imagescited by 14
- 2026Code World Model: Coding Agent as World Braincited by 14
- 2026CityCube: Benchmarking Cross-view Spatial Reasoning on Vision-Language Models in Urban Environmentscited by 11
- 2026SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objectscited by 11
- 2025Seeing through Satellite Images at Street Viewscited by 9
- 2026MoGe-3: Fine-Detail Monocular Geometry Estimation with Self-Guided Sparse Volumetric Refinementcited by 8
- 2025Sat2RealCity: Geometry-Aware and Appearance-Controllable 3D Urban Generation from Satellite Imagerycited by 7
- 2025MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layoutscited by 6
- 2026Imagine a City: CityGenAgent for Procedural 3D City Generationcited by 5
- 2026Sat3DGen: Comprehensive Street-Level 3D Scene Generation from Single Satellite Imagecited by 5
- 2025Constructing a 3D Scene from a Single Imagecited by 3
- 2025SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priorscited by 3
- 2025UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scalecited by 3
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Imagecited by 3
- 2026AerialMetric: Benchmarking and Adapting UAV Monocular Metric Depth Estimation in the Real Worldcited by 3
- 2026Recursive Code World Models: Building Complex Worlds through Recursive Scene Programscited by 3
- 2026Map2World: Segment Map Conditioned Text to 3D World Generationcited by 1
Built on by
Not cited yet.