R3GS: Gaussian Splatting for Robust Reconstruction and Relocalization in Unconstrained Image Collections
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Abstract (arXiv)
We propose R3GS, a robust reconstruction and relocalization framework tailored for unconstrained datasets. Our method uses a hybrid representation during training. Each anchor combines a global feature from a convolutional neural network (CNN) with a local feature encoded by the multiresolution hash grids [2]. Subsequently, several shallow multi-layer perceptrons (MLPs) predict the attributes of each Gaussians, including color, opacity, and covariance. To mitigate the adverse effects of transient objects on the reconstruction process, we ffne-tune a lightweight human detection network. Once ffne-tuned, this network generates a visibility map that efffciently generalizes to other transient objects (such as posters, banners, and cars) with minimal need for further adaptation. Additionally, to address the challenges posed by sky regions in outdoor scenes, we propose an effective sky-handling technique that incorporates a depth prior as a constraint. This allows the inffnitely distant sky to be represented on the surface of a large-radius sky sphere, signiffcantly reducing ffoaters caused by errors in sky reconstruction. Furthermore, we introduce a novel relocalization method that remains robust to changes in lighting conditions while estimating the camera pose of a given image within the reconstructed 3DGS scene. As a result, R3GS significantly enhances rendering ffdelity, improves both training and rendering efffciency, and reduces storage requirements. Our method achieves state-of-the-art performance compared to baseline methods on in-the-wild datasets. The code will be made open-source following the acceptance of the paper.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 35 references that are in the map. First posted on arXiv 21 May 2025.
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References · 27
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2019Searching for MobileNetV3cited by 1,994
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2023Gaussian Splatting SLAMcited by 415
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
15 more
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
- 2022OneFormer: One Transformer to Rule Universal Image Segmentationcited by 328
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2022Rethinking Visual Geo-localization for Large-Scale Applicationscited by 163
- 2024GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Predictioncited by 157
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
- 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
- 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
- 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
- 2023Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Collectionscited by 54
- 2022Volume Rendering Digest (for NeRF)cited by 32
- 2024Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collectionscited by 28
- 2024GaussianBeV: 3D Gaussian Representation meets Perception Models for BeV Segmentationcited by 20
- 2024PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splattingcited by 13
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