mlsanityData to 7 Oct 2026

Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling

arXiv 1908.07214 ↗First posted 20 Aug 2019cs.GR cs.LGcited by 32

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Abstract (arXiv)

Data-driven modeling of human motions is ubiquitous in computer graphics and computer vision applications, such as synthesizing realistic motions or recognizing actions. Recent research has shown that such problems can be approached by learning a natural motion manifold using deep learning to address the shortcomings of traditional data-driven approaches. However, previous methods can be sub-optimal for two reasons. First, the skeletal information has not been fully utilized for feature extraction. Unlike images, it is difficult to define spatial proximity in skeletal motions in the way that deep networks can be applied. Second, motion is time-series data with strong multi-modal temporal correlations. A frame could be followed by several candidate frames leading to different motions; long-range dependencies exist where a number of frames in the beginning correlate to a number of frames later. Ineffective modeling would either under-estimate the multi-modality and variance, resulting in featureless mean motion or over-estimate them resulting in jittery motions. In this paper, we propose a new deep network to tackle these challenges by creating a natural motion manifold that is versatile for many applications. The network has a new spatial component for feature extraction. It is also equipped with a new batch prediction model that predicts a large number of frames at once, such that long-term temporally-based objective functions can be employed to correctly learn the motion multi-modality and variances. With our system, long-duration motions can be predicted/synthesized using an open-loop setup where the motion retains the dynamics accurately. It can also be used for denoising corrupted motions and synthesizing new motions with given control signals. We demonstrate that our system can create superior results comparing to existing work in multiple applications.

Key facts. Cited by 32 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Aug 2019.

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Citing papers per year: 2021: 8; 2022: 9; 2023: 5; 2024: 6; 2025: 2; 2026: 2.

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  1. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  2. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  3. 2021Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structurecited by 53
  4. 2021Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Predictioncited by 36
  5. 2022Real-time Controllable Motion Transition for Characterscited by 29
  6. 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 25
  7. 2022Conditional Motion In-betweeningcited by 25
  8. 2023Motion In-Betweening with Phase Manifoldscited by 25
  9. 2021Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attackcited by 23
  10. 2023RSMT: Real-time Stylized Motion Transition for Characterscited by 19
  11. 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interactioncited by 18
  12. 2022Geometric Features Informed Multi-person Human-object Interaction Recognition in Videoscited by 17
20 more
  1. 2023UnifiedGesture: A Unified Gesture Synthesis Model for Multiple Skeletonscited by 15
  2. 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradientcited by 10
  3. 2022Defending Black-box Skeleton-based Human Activity Classifierscited by 8
  4. 2022Understanding the Vulnerability of Skeleton-based Human Activity Recognition via Black-box Attackcited by 7
  5. 2022Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embeddingcited by 6
  6. 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
  7. 2024Human Motion Prediction under Unexpected Perturbationcited by 5
  8. 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
  9. 2021Pose Representations for Deep Skeletal Animationcited by 4
  10. 2024Decoupling Contact for Fine-Grained Motion Style Transfercited by 4
  11. 2022NEURAL MARIONETTE: A Transformer-based Multi-action Human Motion Synthesis Systemcited by 3
  12. 2022Learning Joint Representation of Human Motion and Languagecited by 3
  13. 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representationcited by 3
  14. 2024STGFormer: Spatio-Temporal GraphFormer for 3D Human Pose Estimation in Videocited by 2
  15. 2022Diverse Dance Synthesis via Keyframes with Transformer Controllerscited by 1
  16. 2024Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifoldcited by 1
  17. 2024Temporal-Spatial Processing of Event Camera Data via Delay-Loop Reservoir Neural Networkcited by 0
  18. 2025FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifoldscited by 0
  19. 2026Quality-Preserving Imperceptible Adversarial Attack on Skeleton-based Human Action Recognitioncited by 0
  20. 2026Seeing Through Occlusion: Deterministic Arm Kinematic Correction for Robot Teleoperationcited by 0