Dynamic Future Net: Diversified Human Motion Generation
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Abstract (arXiv)
Human motion modelling is crucial in many areas such as computer graphics, vision and virtual reality. Acquiring high-quality skeletal motions is difficult due to the need for specialized equipment and laborious manual post-posting, which necessitates maximizing the use of existing data to synthesize new data. However, it is a challenge due to the intrinsic motion stochasticity of human motion dynamics, manifested in the short and long terms. In the short term, there is strong randomness within a couple frames, e.g. one frame followed by multiple possible frames leading to different motion styles; while in the long term, there are non-deterministic action transitions. In this paper, we present Dynamic Future Net, a new deep learning model where we explicitly focuses on the aforementioned motion stochasticity by constructing a generative model with non-trivial modelling capacity in temporal stochasticity. Given limited amounts of data, our model can generate a large number of high-quality motions with arbitrary duration, and visually-convincing variations in both space and time. We evaluate our model on a wide range of motions and compare it with the state-of-the-art methods. Both qualitative and quantitative results show the superiority of our method, for its robustness, versatility and high-quality.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Aug 2020.
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Citing papers per year: 2021: 4; 2022: 4; 2023: 2; 2024: 3; 2025: 1.
14 papers.
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- 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
- 2022Real-time Controllable Motion Transition for Characterscited by 29
- 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 25
- 2021Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attackcited by 23
- 2023RSMT: Real-time Stylized Motion Transition for Characterscited by 19
- 2023Controllable Group Choreography using Contrastive Diffusioncited by 17
- 2022Motion Prediction via Joint Dependency Modeling in Phase Spacecited by 16
- 2021TrajeVAE: Controllable Human Motion Generation from Trajectoriescited by 14
- 2021Learning Human Motion Prediction via Stochastic Differential Equationscited by 11
- 2022Understanding the Vulnerability of Skeleton-based Human Activity Recognition via Black-box Attackcited by 7
- 2024Human Motion Prediction under Unexpected Perturbationcited by 5
- 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
- 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation11 Mar 2025
- 2024Decoupling Contact for Fine-Grained Motion Style Transfer9 Sep 2024
- 2024Two-Person Interaction Augmentation with Skeleton Priors8 Apr 2024
- 2024Human Motion Prediction under Unexpected Perturbation23 Mar 2024
- 2023Controllable Group Choreography using Contrastive Diffusion29 Oct 2023
- 2023RSMT: Real-time Stylized Motion Transition for Characters21 Jun 2023
- 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels12 Dec 2022
- 2022Understanding the Vulnerability of Skeleton-based Human Activity Recognition via Black-box Attack21 Nov 2022
- 2022Real-time Controllable Motion Transition for Characters5 May 2022
- 2022Motion Prediction via Joint Dependency Modeling in Phase Space7 Jan 2022
- 2021Learning Human Motion Prediction via Stochastic Differential Equations21 Dec 2021
- 2021TrajeVAE: Controllable Human Motion Generation from Trajectories1 Apr 2021
- 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
- 2022Real-time Controllable Motion Transition for Characterscited by 29
- 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 25
- 2021Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attackcited by 23
- 2023RSMT: Real-time Stylized Motion Transition for Characterscited by 19
- 2023Controllable Group Choreography using Contrastive Diffusioncited by 17
- 2022Motion Prediction via Joint Dependency Modeling in Phase Spacecited by 16
- 2021TrajeVAE: Controllable Human Motion Generation from Trajectoriescited by 14
- 2021Learning Human Motion Prediction via Stochastic Differential Equationscited by 11
- 2022Understanding the Vulnerability of Skeleton-based Human Activity Recognition via Black-box Attackcited by 7
- 2024Human Motion Prediction under Unexpected Perturbationcited by 5
- 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
12 most cited of 14 All 14 (JSON)
- 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation11 Mar 2025
- 2024Decoupling Contact for Fine-Grained Motion Style Transfer9 Sep 2024
- 2024Two-Person Interaction Augmentation with Skeleton Priors8 Apr 2024
- 2024Human Motion Prediction under Unexpected Perturbation23 Mar 2024
- 2023Controllable Group Choreography using Contrastive Diffusion29 Oct 2023
- 2023RSMT: Real-time Stylized Motion Transition for Characters21 Jun 2023
- 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels12 Dec 2022
- 2022Understanding the Vulnerability of Skeleton-based Human Activity Recognition via Black-box Attack21 Nov 2022
- 2022Real-time Controllable Motion Transition for Characters5 May 2022
- 2022Motion Prediction via Joint Dependency Modeling in Phase Space7 Jan 2022
- 2021Learning Human Motion Prediction via Stochastic Differential Equations21 Dec 2021
- 2021TrajeVAE: Controllable Human Motion Generation from Trajectories1 Apr 2021
12 newest of 14 All 14 (JSON)