mlsanityData to 7 Oct 2026

Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding

arXiv 2208.00774 ↗First posted 23 Jul 2022cs.GR cs.CVcited by 6

Not on the map. Why?

Abstract (arXiv)

Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating close interactions such as dancing and fighting. Existing work in generating multi-character interactions focuses on generating a single type of reactive motion for a given sequence which results in a lack of variety of the resultant motions. In this paper, we propose a novel way to create realistic human reactive motions which are not presented in the given dataset by mixing and matching different types of close interactions. We propose a Conditional Hierarchical Generative Adversarial Network with Multi-Hot Class Embedding to generate the Mix and Match reactive motions of the follower from a given motion sequence of the leader. Experiments are conducted on both noisy (depth-based) and high-quality (MoCap-based) interaction datasets. The quantitative and qualitative results show that our approach outperforms the state-of-the-art methods on the given datasets. We also provide an augmented dataset with realistic reactive motions to stimulate future research in this area. The code is available at https://github.com/Aman-Goel1/IMM

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 16 of its 44 references that are in the map. First posted on arXiv 23 Jul 2022.

Builds on

16 of 44 references.

References · 16

  1. 2016Improved Techniques for Training GANscited by 2,938
  2. 2014Conditional Generative Adversarial Netscited by 2,152
  3. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  4. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
  5. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  6. 2016Deep Unsupervised Clustering with Gaussian Mixture Variational Autoencoderscited by 219
  7. 2021Character Controllers Using Motion VAEscited by 182
  8. 2016Mode Regularized Generative Adversarial Networkscited by 123
  9. 2021Multi-Person Extreme Motion Predictioncited by 74
  10. 2021Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structurecited by 53
  11. 2019Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modelingcited by 32
  12. 2022GANimator: Neural Motion Synthesis from a Single Sequencecited by 23
4 more
  1. 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interactioncited by 18
  2. 2017Skeleton-aided Articulated Motion Generationcited by 14
  3. 2021MUGL: Large Scale Multi Person Conditional Action Generation with Locomotioncited by 14
  4. 2020GlocalNet: Class-aware Long-term Human Motion Synthesiscited by 10

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 2; 2026: 1.

6 papers.