Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding
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Abstract (arXiv)
Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating close interactions such as dancing and fighting. Existing work in generating multi-character interactions focuses on generating a single type of reactive motion for a given sequence which results in a lack of variety of the resultant motions. In this paper, we propose a novel way to create realistic human reactive motions which are not presented in the given dataset by mixing and matching different types of close interactions. We propose a Conditional Hierarchical Generative Adversarial Network with Multi-Hot Class Embedding to generate the Mix and Match reactive motions of the follower from a given motion sequence of the leader. Experiments are conducted on both noisy (depth-based) and high-quality (MoCap-based) interaction datasets. The quantitative and qualitative results show that our approach outperforms the state-of-the-art methods on the given datasets. We also provide an augmented dataset with realistic reactive motions to stimulate future research in this area. The code is available at https://github.com/Aman-Goel1/IMM
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 16 of its 44 references that are in the map. First posted on arXiv 23 Jul 2022.
Builds on
16 of 44 references.
References · 16
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4 more
- 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interactioncited by 18
- 2017Skeleton-aided Articulated Motion Generationcited by 14
- 2021MUGL: Large Scale Multi Person Conditional Action Generation with Locomotioncited by 14
- 2020GlocalNet: Class-aware Long-term Human Motion Synthesiscited by 10
Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 2; 2026: 1.
6 papers.
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 20253D Human Interaction Generation: A Surveycited by 6
- 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
- 2024ContactGen: Contact-Guided Interactive 3D Human Generation for Partnerscited by 3
- 2026Social Structure Matters in 3D Human-Human Interaction Generationcited by 0
- 2026Social Structure Matters in 3D Human-Human Interaction Generation23 Jun 2026
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2024Two-Person Interaction Augmentation with Skeleton Priors8 Apr 2024
- 2024ContactGen: Contact-Guided Interactive 3D Human Generation for Partners30 Jan 2024
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions28 Nov 2023