Alternative Function Approximation Parameterizations for Solving Games: An Analysis of f-Regression Counterfactual Regret Minimization
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Abstract (arXiv)
Function approximation is a powerful approach for structuring large decision problems that has facilitated great achievements in the areas of reinforcement learning and game playing. Regression counterfactual regret minimization (RCFR) is a simple algorithm for approximately solving imperfect information games with normalized rectified linear unit (ReLU) parameterized policies. In contrast, the more conventional softmax parameterization is standard in the field of reinforcement learning and yields a regret bound with a better dependence on the number of actions. We derive approximation error-aware regret bounds for (Phi, f)-regret matching, which applies to a general class of link functions and regret objectives. These bounds recover a tighter bound for RCFR and provide a theoretical justification for RCFR implementations with alternative policy parameterizations (f-RCFR), including softmax. We provide exploitability bounds for f-RCFR with the polynomial and exponential link functions in zero-sum imperfect information games and examine empirically how the link function interacts with the severity of the approximation. We find that the previously studied ReLU parameterization performs better when the approximation error is small while the softmax parameterization can perform better when the approximation error is large.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Dec 2019.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 0; 2024: 1; 2025: 0; 2026: 1.
5 papers.
- 2021Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Gamescited by 15
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learningcited by 10
- 2021Learning to Be Cautiouscited by 3
- 2022Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games: Correctionscited by 0
- 2026Coachable agents for interactive gameplaycited by 0
- 2026Coachable agents for interactive gameplay1 Jul 2026
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning7 Mar 2024
- 2022Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games: Corrections24 May 2022
- 2021Learning to Be Cautious29 Oct 2021
- 2021Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games13 Feb 2021