Monte Carlo Continual Resolving for Online Strategy Computation in Imperfect Information Games
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Abstract (arXiv)
Online game playing algorithms produce high-quality strategies with a fraction of memory and computation required by their offline alternatives. Continual Resolving (CR) is a recent theoretically sound approach to online game playing that has been used to outperform human professionals in poker. However, parts of the algorithm were specific to poker, which enjoys many properties not shared by other imperfect information games. We present a domain-independent formulation of CR applicable to any two-player zero-sum extensive-form games that works with an abstract resolving algorithm. We further describe and implement its Monte Carlo variant (MCCR) which uses Monte Carlo Counterfactual Regret Minimization (MCCFR) as a resolver. We prove the correctness of CR and show an O(T-1/2)-dependence of MCCR's exploitability on the computation time. Furthermore, we present an empirical comparison of MCCR with incremental tree building to Online Outcome Sampling and Information-set MCTS on several domains.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Dec 2018.
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Citing papers per year: 2021: 3; 2022: 0; 2023: 0; 2024: 2; 2025: 1; 2026: 1.
7 papers.
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
- 2021Solving Common-Payoff Games with Approximate Policy Iterationcited by 15
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learningcited by 10
- 2021Search in Imperfect Information Gamescited by 8
- 2025Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Gamescited by 1
- 2024HSVI-based Online Minimax Strategies for Partially Observable Stochastic Games with Neural Perception Mechanismscited by 0
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replaycited by 0
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay10 Sep 2026
- 2025Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Games16 Oct 2025
- 2024HSVI-based Online Minimax Strategies for Partially Observable Stochastic Games with Neural Perception Mechanisms16 Apr 2024
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning7 Mar 2024
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information games6 Dec 2021
- 2021Search in Imperfect Information Games10 Nov 2021
- 2021Solving Common-Payoff Games with Approximate Policy Iteration11 Jan 2021