Unlocking the Potential of Deep Counterfactual Value Networks
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Abstract (arXiv)
Deep counterfactual value networks combined with continual resolving provide a way to conduct depth-limited search in imperfect-information games. However, since their introduction in the DeepStack poker AI, deep counterfactual value networks have not seen widespread adoption. In this paper we introduce several improvements to deep counterfactual value networks, as well as counterfactual regret minimization, and analyze the effects of each change. We combined these improvements to create the poker AI Supremus. We show that while a reimplementation of DeepStack loses head-to-head against the strong benchmark agent Slumbot, Supremus successfully beats Slumbot by an extremely large margin and also achieves a lower exploitability than DeepStack against a local best response. Together, these results show that with our key improvements, deep counterfactual value networks can achieve state-of-the-art performance.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Jul 2020.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 3; 2024: 1; 2025: 1; 2026: 1.
8 papers.
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learningcited by 10
- 2021Search in Imperfect Information Gamescited by 8
- 2025Scalable Decision Making for Games of Imperfect Informationcited by 7
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
- 2026GTO Wizard Benchmarkcited by 3
- 2023Learning not to Regretcited by 2
- 2023The Update-Equivalence Framework for Decision-Time Planningcited by 2
- 2026GTO Wizard Benchmark24 Mar 2026
- 2025Scalable Decision Making for Games of Imperfect Information10 Nov 2025
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning7 Mar 2024
- 2023The Update-Equivalence Framework for Decision-Time Planning25 Apr 2023
- 2023Learning not to Regret2 Mar 2023
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Games22 Jan 2023
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information games6 Dec 2021
- 2021Search in Imperfect Information Games10 Nov 2021