mlsanityData to 7 Oct 2026

Solving Games with Functional Regret Estimation

arXiv 1411.7974 ↗First posted 28 Nov 2014cs.AI cs.GT cs.MAcited by 12

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Abstract (arXiv)

We propose a novel online learning method for minimizing regret in large extensive-form games. The approach learns a function approximator online to estimate the regret for choosing a particular action. A no-regret algorithm uses these estimates in place of the true regrets to define a sequence of policies. We prove the approach sound by providing a bound relating the quality of the function approximation and regret of the algorithm. A corollary being that the method is guaranteed to converge to a Nash equilibrium in self-play so long as the regrets are ultimately realizable by the function approximator. Our technique can be understood as a principled generalization of existing work on abstraction in large games; in our work, both the abstraction as well as the equilibrium are learned during self-play. We demonstrate empirically the method achieves higher quality strategies than state-of-the-art abstraction techniques given the same resources.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Nov 2014.

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Citing papers per year: 2021: 4; 2022: 3; 2023: 1; 2024: 2; 2025: 0; 2026: 2.

12 papers.