Modular Architecture for StarCraft II with Deep Reinforcement Learning
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Abstract (arXiv)
We present a novel modular architecture for StarCraft II AI. The architecture splits responsibilities between multiple modules that each control one aspect of the game, such as build-order selection or tactics. A centralized scheduler reviews macros suggested by all modules and decides their order of execution. An updater keeps track of environment changes and instantiates macros into series of executable actions. Modules in this framework can be optimized independently or jointly via human design, planning, or reinforcement learning. We apply deep reinforcement learning techniques to training two out of six modules of a modular agent with self-play, achieving 94% or 87% win rates against the "Harder" (level 5) built-in Blizzard bot in Zerg vs. Zerg matches, with or without fog-of-war.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Nov 2018.
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Citing papers per year: 2021: 5; 2022: 1; 2023: 1; 2024: 2; 2025: 0; 2026: 1.
10 papers.
- 2022A Review of Safe Reinforcement Learning: Methods, Theory and Applicationscited by 169
- 2021Levels of explainable artificial intelligence for human-aligned conversational explanationscited by 21
- 2021Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learningcited by 19
- 2021An Introduction of mini-AlphaStarcited by 10
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learningcited by 10
- 2021Rethinking of AlphaStarcited by 1
- 2021Applying supervised and reinforcement learning methods to create neural-network-based agents for playing StarCraft IIcited by 0
- 2023TIAGo RL: Simulated Reinforcement Learning Environments with Tactile Data for Mobile Robotscited by 0
- 2024A Safe Exploration Strategy for Model-free Task Adaptation in Safety-constrained Grid Environmentscited by 0
- 2026Two-Bridge: Exclusive Objectives and Extended Horizon StarCraft II Benchmarkcited by 0
- 2026Two-Bridge: Exclusive Objectives and Extended Horizon StarCraft II Benchmark19 Feb 2026
- 2024A Safe Exploration Strategy for Model-free Task Adaptation in Safety-constrained Grid Environments2 Aug 2024
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning7 Mar 2024
- 2023TIAGo RL: Simulated Reinforcement Learning Environments with Tactile Data for Mobile Robots13 Nov 2023
- 2022A Review of Safe Reinforcement Learning: Methods, Theory and Applications20 May 2022
- 2021Applying supervised and reinforcement learning methods to create neural-network-based agents for playing StarCraft II26 Sep 2021
- 2021Rethinking of AlphaStar7 Aug 2021
- 2021Levels of explainable artificial intelligence for human-aligned conversational explanations7 Jul 2021
- 2021Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning21 May 2021
- 2021An Introduction of mini-AlphaStar14 Apr 2021