Learning Coherent Matrixized Representation in Latent Space for Volumetric 4D Generation
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Abstract (arXiv)
Directly learning to model 4D content, including shape, color, and motion, is challenging. Existing methods rely on pose priors for motion control, resulting in limited motion diversity and continuity in details. To address this, we propose a framework that generates volumetric 4D sequences, where 3D shapes are animated under given conditions (text-image guidance) with dynamic evolution in shape and color across spatial and temporal dimensions, allowing for free navigation and rendering from any direction. We first use a coherent 3D shape and color modeling to encode the shape and color of each detailed 3D geometry frame into a latent space. Then we propose a matrixized 4D sequence representation allowing efficient diffusion model operation. Finally, we introduce spatio-temporal diffusion for 4D volumetric generation under given images and text prompts. Extensive experiments on the ShapeNet, 3DBiCar, DeformingThings4D and Objaverse datasets for several tasks demonstrate that our method effectively learns to generate high quality 3D shapes with consistent color and coherent mesh animations, improving over the current methods. Our code will be publicly available.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 47 of its 66 references that are in the map. First posted on arXiv 20 Mar 2024.
Builds on
47 of 66 references.
References · 47
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35 more
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Built on by
Citing papers per year: 2024: 4.
4 papers.
- 2024VD3D: Taming Large Video Diffusion Transformers for 3D Camera Controlcited by 156
- 2024AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformerscited by 151
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- 2024DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videoscited by 63
- 2024AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers27 Nov 2024
- 2024VD3D: Taming Large Video Diffusion Transformers for 3D Camera Control17 Jul 2024
- 2024DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos3 May 2024
- 2024TC4D: Trajectory-Conditioned Text-to-4D Generation26 Mar 2024
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- 20254DNeX: Feed-Forward 4D Generative Modeling Made Easy
- 2026Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers
- 2024Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Models
- 2026Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video
- 2025Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
- 2026Beyond Pixels: From Video Priors to 4D Worlds
- 2026Feed-forward Motion In-betweening for Any 4D
- 2026Orthogonal Spatial-temporal Distributional Transfer for 4D Generation