mlsanityData to 7 Oct 2026

DIP-RL: Demonstration-Inferred Preference Learning in Minecraft

arXiv 2307.12158 ↗First posted 22 Jul 2023cs.LG cs.AI cs.HCcited by 2

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Abstract (arXiv)

In machine learning for sequential decision-making, an algorithmic agent learns to interact with an environment while receiving feedback in the form of a reward signal. However, in many unstructured real-world settings, such a reward signal is unknown and humans cannot reliably craft a reward signal that correctly captures desired behavior. To solve tasks in such unstructured and open-ended environments, we present Demonstration-Inferred Preference Reinforcement Learning (DIP-RL), an algorithm that leverages human demonstrations in three distinct ways, including training an autoencoder, seeding reinforcement learning (RL) training batches with demonstration data, and inferring preferences over behaviors to learn a reward function to guide RL. We evaluate DIP-RL in a tree-chopping task in Minecraft. Results suggest that the method can guide an RL agent to learn a reward function that reflects human preferences and that DIP-RL performs competitively relative to baselines. DIP-RL is inspired by our previous work on combining demonstrations and pairwise preferences in Minecraft, which was awarded a research prize at the 2022 NeurIPS MineRL BASALT competition, Learning from Human Feedback in Minecraft. Example trajectory rollouts of DIP-RL and baselines are located at https://sites.google.com/view/dip-rl.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 17 of its 26 references that are in the map. First posted on arXiv 22 Jul 2023.

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17 of 26 references.

References · 17

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2017Deep reinforcement learning from human preferencescited by 3,846
  3. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  4. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
  5. 2018Reward learning from human preferences and demonstrations in Ataricited by 314
  6. 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-trainingcited by 298
  7. 2019Improving Sample Efficiency in Model-Free Reinforcement Learning from Imagescited by 268
  8. 2019Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observationscited by 256
  9. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  10. 2020Safe Imitation Learning via Fast Bayesian Reward Inference from Preferencescited by 73
  11. 2019Asking Easy Questions: A User-Friendly Approach to Active Reward Learningcited by 67
  12. 2017A survey of robot learning from demonstrations for Human-Robot Collaborationcited by 38
5 more
  1. 2021The MineRL BASALT Competition on Learning from Human Feedbackcited by 24
  2. 2016A First Look at Ad-block Detection: A New Arms Race on the Webcited by 15
  3. 2023Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competitioncited by 15
  4. 2022Retrospective on the 2021 BASALT Competition on Learning from Human Feedbackcited by 5
  5. 2021Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraftcited by 3

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Citing papers per year: 2023: 1; 2024: 0; 2025: 1.

2 papers.