mlsanityData to 14 Oct 2026

Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Games

arXiv 2107.05617 ↗First posted 12 Jul 2021cs.CV cs.AI cs.MMcited by 17

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Abstract (arXiv)

Recognizing Activities of Daily Living (ADL) is a vital process for intelligent assistive robots, but collecting large annotated datasets requires time-consuming temporal labeling and raises privacy concerns, e.g., if the data is collected in a real household. In this work, we explore the concept of constructing training examples for ADL recognition by playing life simulation video games and introduce the SIMS4ACTION dataset created with the popular commercial game THE SIMS 4. We build Sims4Action by specifically executing actions-of-interest in a "top-down" manner, while the gaming circumstances allow us to freely switch between environments, camera angles and subject appearances. While ADL recognition on gaming data is interesting from the theoretical perspective, the key challenge arises from transferring it to the real-world applications, such as smart-homes or assistive robotics. To meet this requirement, Sims4Action is accompanied with a GamingToReal benchmark, where the models are evaluated on real videos derived from an existing ADL dataset. We integrate two modern algorithms for video-based activity recognition in our framework, revealing the value of life simulation video games as an inexpensive and far less intrusive source of training data. However, our results also indicate that tasks involving a mixture of gaming and real data are challenging, opening a new research direction. We will make our dataset publicly available at https://github.com/aroitberg/sims4action.

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 20 of its 34 references that are in the map. First posted on arXiv 12 Jul 2021.

Builds on

20 of 34 references.

References · 20

  1. 2015Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shiftcited by 7,005
  2. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,270
  3. 2017The Kinetics Human Action Video Datasetcited by 1,909
  4. 2017Revisiting Unreasonable Effectiveness of Data in Deep Learning Eracited by 919
  5. 2016Playing for Data: Ground Truth from Computer Gamescited by 818
  6. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  7. 2016Hollywood in Homes: Crowdsourcing Data Collection for Activity Understandingcited by 537
  8. 2017Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classificationcited by 521
  9. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  10. 2018VirtualHome: Simulating Household Activities via Programscited by 415
  11. 2017Playing for Benchmarkscited by 169
  12. 2020VPN: Learning Video-Pose Embedding for Activities of Daily Livingcited by 57
8 more
  1. 2019Synthetic Humans for Action Recognition from Unseen Viewpointscited by 46
  2. 2020Toyota Smarthome Untrimmed: Real-World Untrimmed Videos for Activity Detectioncited by 42
  3. 2020Automatic Operating Room Surgical Activity Recognition for Robot-Assisted Surgerycited by 34
  4. 2020IDDA: a large-scale multi-domain dataset for autonomous drivingcited by 31
  5. 2020ElderSim: A Synthetic Data Generation Platform for Human Action Recognition in Eldercare Applicationscited by 29
  6. 2020ETRI-Activity3D: A Large-Scale RGB-D Dataset for Robots to Recognize Daily Activities of the Elderlycited by 26
  7. 2021Behavior-Driven Synthesis of Human Dynamicscited by 14
  8. 2018Free-View, 3D Gaze-Guided, Assistive Robotic System for Activities of Daily Livingcited by 1

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Cited by year

Citing papers per year: 2021: 1; 2022: 4; 2023: 6; 2024: 5; 2025: 1.

17 papers.

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  1. 2022Synthetic Data in Human Analysis: A Surveycited by 28
  2. 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
  3. 2021A Survey of Human Activity Recognition in Smart Homes Based on IoT Sensors Algorithms: Taxonomies, Challenges, and Opportunities with Deep Learningcited by 21
  4. 2023A Survey on Deep Learning Techniques for Action Anticipationcited by 11
  5. 2022ModSelect: Automatic Modality Selection for Synthetic-to-Real Domain Generalizationcited by 4
  6. 2023A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognitioncited by 3
  7. 2024Towards Synthetic Data Generation for Improved Pain Recognition in Videos under Patient Constraintscited by 3
  8. 2022Multimodal Generation of Novel Action Appearances for Synthetic-to-Real Recognition of Activities of Daily Livingcited by 2
  9. 2023Exploring Few-Shot Adaptation for Activity Recognition on Diverse Domainscited by 2
  10. 2023Improving 2D Human Pose Estimation in Rare Camera Views with Synthetic Datacited by 2
  11. 2024An Animation-based Augmentation Approach for Action Recognition from Discontinuous Videocited by 2
  12. 2023On Transferability of Driver Observation Models from Simulated to Real Environments in Autonomous Carscited by 1
5 more
  1. 2024Dual-Branch Graph Transformer Network for 3D Human Mesh Reconstruction from Videocited by 1
  2. 2022Source Domain Subset Sampling for Semi-Supervised Domain Adaptation in Semantic Segmentationcited by 0
  3. 2024GTAutoAct: An Automatic Datasets Generation Framework Based on Game Engine Redevelopment for Action Recognitioncited by 0
  4. 2024VR-based generation of photorealistic synthetic data for training hand-object tracking modelscited by 0
  5. 2025Posture-Driven Action Intent Inference for Playing style and Fatigue Assessmentcited by 0