Episodic Curiosity through Reachability
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Abstract (arXiv)
Rewards are sparse in the real world and most of today's reinforcement learning algorithms struggle with such sparsity. One solution to this problem is to allow the agent to create rewards for itself - thus making rewards dense and more suitable for learning. In particular, inspired by curious behaviour in animals, observing something novel could be rewarded with a bonus. Such bonus is summed up with the real task reward - making it possible for RL algorithms to learn from the combined reward. We propose a new curiosity method which uses episodic memory to form the novelty bonus. To determine the bonus, the current observation is compared with the observations in memory. Crucially, the comparison is done based on how many environment steps it takes to reach the current observation from those in memory - which incorporates rich information about environment dynamics. This allows us to overcome the known "couch-potato" issues of prior work - when the agent finds a way to instantly gratify itself by exploiting actions which lead to hardly predictable consequences. We test our approach in visually rich 3D environments in ViZDoom, DMLab and MuJoCo. In navigational tasks from ViZDoom and DMLab, our agent outperforms the state-of-the-art curiosity method ICM. In MuJoCo, an ant equipped with our curiosity module learns locomotion out of the first-person-view curiosity only.
Key facts. Cited by 109 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Oct 2018.
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Citing papers per year: 2021: 30; 2022: 24; 2023: 25; 2024: 13; 2025: 7; 2026: 10.
109 papers.
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- 2023ENOTO: Improving Offline-to-Online Reinforcement Learning with Q-Ensembles12 Jun 2023
- 2022Case-Based Inverse Reinforcement Learning Using Temporal Coherence12 Jun 2022
- 2021Exploring Beyond-Demonstrator via Meta Learning-Based Reward Extrapolation4 Feb 2021
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- 2023Go Beyond Imagination: Maximizing Episodic Reachability with World Models25 Aug 2023
- 2023Intrinsic Motivation in Model-based Reinforcement Learning: A Brief Review24 Jan 2023
- 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
- 2022Exploration in Deep Reinforcement Learning: A Surveycited by 158
- 2021Rapid Exploration for Open-World Navigation with Latent Goal Modelscited by 118
- 2022Navigating to Objects in the Real Worldcited by 104
- 2021Memory-Augmented Reinforcement Learning for Image-Goal Navigationcited by 64
- 2021Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domaincited by 57
- 2021RobustNav: Towards Benchmarking Robustness in Embodied Navigationcited by 52
- 2022Semantic Exploration from Language Abstractions and Pretrained Representationscited by 51
- 2021SASRA: Semantically-aware Spatio-temporal Reasoning Agent for Vision-and-Language Navigation in Continuous Environmentscited by 48
- 2022Retrospectives on the Embodied AI Workshopcited by 46
- 2021Geometric Entropic Explorationcited by 32
- 2021Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environmentscited by 28
12 most cited of 100 All 100 (JSON)
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- 2026Defining AI Agents: A Compendium of Criteria, Metrics, and Benchmarks10 Sep 2026
- 2026DynCur-Geo: Dynamic Curiosity Reward Shaping for Multimodal Active Geo-Localization19 Aug 2026
- 2026Reward Structure Shapes the Interaction Between Episodic Exploration and Neural Memory in Reinforcement Learning5 Aug 2026
- 2026Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying29 May 2026
- 2026Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration21 May 2026
- 2026CIG: Exploration via Conditional Information Gain20 May 2026
- 2026Efficient Soft Actor-Critic with LLM-Based Action-Level Guidance for Continuous Control18 Mar 2026
- 2026SLOPE: Optimistic Potential Landscape Shaping for Model-based Reinforcement Learning3 Feb 2026
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