Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction
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Abstract (arXiv)
Scene reconstruction from multi-view images is a fundamental problem in computer vision and graphics. Recent neural implicit surface reconstruction methods have achieved high-quality results; however, editing and manipulating the 3D geometry of reconstructed scenes remains challenging due to the absence of naturally decomposed object entities and complex object/background compositions. In this paper, we present Total-Decom, a novel method for decomposed 3D reconstruction with minimal human interaction. Our approach seamlessly integrates the Segment Anything Model (SAM) with hybrid implicit-explicit neural surface representations and a mesh-based region-growing technique for accurate 3D object decomposition. Total-Decom requires minimal human annotations while providing users with real-time control over the granularity and quality of decomposition. We extensively evaluate our method on benchmark datasets and demonstrate its potential for downstream applications, such as animation and scene editing. The code is available at https://github.com/CVMI-Lab/Total-Decom.git.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 39 of its 48 references that are in the map. First posted on arXiv 28 Mar 2024.
Builds on
39 of 48 references.
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27 more
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Built on by
Citing papers per year: 2024: 3; 2025: 7; 2026: 2.
12 papers.
- 2025Decompositional Neural Scene Reconstruction with Generative Diffusion Priorcited by 31
- 2025LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scanscited by 21
- 2024Deformable Radial Kernel Splattingcited by 17
- 2024How Far are AI-generated Videos from Simulating the 3D Visual World: A Learned 3D Evaluation Approachcited by 16
- 2025Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracingcited by 13
- 2024SAMa: Material-aware 3D Selection and Segmentationcited by 10
- 2025Aligning Effective Tokens with Video Anomaly in Large Language Modelscited by 8
- 2025Equipping Vision Foundation Model with Mixture of Experts for Out-of-Distribution Detectioncited by 5
- 2025Physics-Based 3D Simulation for Synthetic Data Generation and Failure Analysis in Packaging Stability Assessmentcited by 0
- 2025Proactive Scene Decomposition and Reconstructioncited by 0
- 2026Learning to See through Illumination Extremes with Event Streaming in Multimodal Large Language Modelscited by 0
- 2026First Shape, Then Meaning: Efficient Geometry and Semantics Learning for Indoor Reconstructioncited by 0
- 2026First Shape, Then Meaning: Efficient Geometry and Semantics Learning for Indoor Reconstruction5 May 2026
- 2026Learning to See through Illumination Extremes with Event Streaming in Multimodal Large Language Models29 Mar 2026
- 2025Proactive Scene Decomposition and Reconstruction17 Oct 2025
- 2025Equipping Vision Foundation Model with Mixture of Experts for Out-of-Distribution Detection12 Oct 2025
- 2025Physics-Based 3D Simulation for Synthetic Data Generation and Failure Analysis in Packaging Stability Assessment19 Aug 2025
- 2025Aligning Effective Tokens with Video Anomaly in Large Language Models8 Aug 2025
- 2025Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing5 Aug 2025
- 2025LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans3 Jul 2025
- 2025Decompositional Neural Scene Reconstruction with Generative Diffusion Prior19 Mar 2025
- 2024Deformable Radial Kernel Splatting16 Dec 2024
- 2024SAMa: Material-aware 3D Selection and Segmentation28 Nov 2024
- 2024How Far are AI-generated Videos from Simulating the 3D Visual World: A Learned 3D Evaluation Approach27 Jun 2024